New Document Shows Microsoft Researching and Developing New Game Streaming Tech

By Ryan Meitzler

August 26, 2014

With Microsoft’s Xbox One taking a slight shift away from the big entertainment and multimedia that was debuted along with its announcement and focusing more towards games, a new document from Microsoft’s research division seems to indicate the company may be looking into game streaming as one of the next steps for its platform.

The uncovered paper details new technology that Microsoft has been researching and developing specifically to improve the responsiveness of game streaming, with the new tech codenamed “DeLorean.” In reviewing the document, the paper claims that the “DeLorean” tech can mask up to 250ms of network latency, leading to improved play by mimicking a low-latency connection. Testing the tech with Doom 3, the document explains:

“Through user studies and performance benchmarks, we find that players overwhelmingly prefer DeLorean to traditional thin-client gaming where the network RTT is fully visible, and that DeLorean successfully mimics playing across a low-latency network.”

The document also further elaborates that the DeLorean tech would appeal to those on other multimedia-capable devices, specifically mentioning phones, tablets, or TVs and other devices “lacking high-end GPUs.”

Whether this means that Microsoft is planning to develop a streaming service for Xbox One, similar to Sony’s Gaikai-powered PlayStation Now, remains to be seen, but stay tuned for more details on “DeLorean” as it develops.

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Ryan Meitzler

Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City.

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