New Final Fantasy XV Pictures Show the Beautiful City of Lestallum; Full Comic Fiesta Video Reveals Info

New Final Fantasy XV Pictures Show the Beautiful City of Lestallum; Full Comic Fiesta Video Reveals Info

At Comic Fiesta 2014 in Kuala Lumpur, Malaysia, Square Enix held a panel titled “The History and Future of Final Fantasy,” during which Final Fantasy XV Lead Game Designer Wan Hazmer showcased some brand new artwork of the city of Lestallum, which was shown in motion in the Jump Festa trailer.

From the presentation we also learned a few more elements on top of the ones we relayed yesterday, while other elements have been confirmed or clarified. Below you can read a summary of everything that was said for the sake of clarity:

  • Current footage uses Luminous Studio 1.40. Episode Duscae will use 1.50. The full game will be released when the engine will have reached version 2.0.
  • Wan Hazmer confirmed that the original tech demo showcased at Tokyo Game Show will be released for free some time after Episode Duscae, which will have both English and Japanese voices.
  • Square Enix isn’t sure that all voice tracks will be included in the final game, due to disk space, but they “will try their very best” to make it happen.
  • Contrary to previous reports you can summon Titan, but only in the final game.
  • Cor is not part of the party. He’s 20 years older than the rest of the party. He will be a guest party member at times. He’s not the only guest party member.
  • Camping will provide buffs as Ignis will cook food. Whatever ingredients you buy for him to use will determine those buffs. Not camping will remove those buffs and will prevent leveling up. Experience points are not lost, but they won’t have any effect until you camp.
  • Day/night cycle will be 60 minute long. It’s split 40/20 between day and night. Some fights will span multiple days.
  • Travel by train will be possible, and trains will be explorable.
  • Fighting will be inspired by the “Secchikan” concept, which means “Connected to the ground.” The team doesn’t want the world to be just realistic, but wants players to be able to “feel” the world itself through the characters. Excessive use of menus and controls breaks that immersion, and that’s why the game isn’t turn-based.
  • The core essence of Final Fantasy has always been strategy. The game isn’t “hold one button to win.” There’s an unique system to ensure the use of strategy, which is an “unique weapon system.” You will be able to select multiple weapons, but one will be your main, and its special ability will be the active one. Every weapon is “very very unique.” Some weapons don’t have any ability, but have very high stats. Some have very low stats, but very good abilities.
  • You will have to explore dungeons thoroughly to find those special weapons.
  • Episode Duscae will include the “Game Cycle,” the “Weapon System” and the “Summon System.”
  • Magic still hasn’t reached a graphics quality up to the standards set for the game. They’ll show it when the team its confident about its quality.
  • Cidney is the mechanic of the game. She will appear in the demo. She’s not a major character in the story, but she’s important for the adventuring parts.
  • The game’s world is not fully seamless, but you can enter towns without loading screens. You can just drive in, park the car and walk around freely.
  • The city of Lestallum (which finally is revealed as the official name) was inspired by Cuba. It includes a hotel and a marketplace where you can buy ingredients while enjoying the town’s atmosphere. It’s not the biggest city in the game, even if it’s quite vast. There’s also a lot of trash on the ground.
  • Lestallum was also inspired by Back to the Future 2, which is Wan Hazmer’s favorite movie. In the opening scene Marty McFly travels to the future and sees the city with all the flying cars, but also people walking around normally. The same feeling of “fantasy based in reality” was used for Lestallum, in order to make it unforgettable.
  • The city has many pipes and billboards, but there’s an element which will be a culture shock for the Japanese, which is trash on the ground (which is a quite rare sight in Japan).
  • What’s on the other side of the chasm over which Lestallum is built will be revealed at a later time.
  • The ropeway in Lestallum was changed to make it look more industrial (in the gallery you can see it before and after the revision). It carries some white canisters, but what those are can’t be revealed yet. The reason why it had to be made more industrial is that it has to be connected to something, which also hasn’t been revealed.
  • There’s a lot of attention to detail in creating the buildings of Lestallum, with pipes and steam to give them a solid cultural identity. Pipes are visible even in hotel rooms.
  • The chimneys on the ground with smoke coming from the sewers were inspired by New York.
  • A lot of attention has been put in how NPC’s faces look. Different parts of the world have different faces.
  • Malaysian food will be included in Lestallum in the form of teh tarik, satay and roti canai.
  • Developers complained with Wan Hazmer, because modeling the liquid pouring from a container to the other while making teh tarik (a typical Malaysian beverage) was challenging.

Below you can see the artwork and the full video of the presentation, courtesy of YouTube user TRDP90. The art also includes sketches for NPC (young men, middle aged men, seniors and a lady), various buildings and a hotel room where Noctis can stay.

At the 27:54 mark of the video you can also see a better version of the video showcasing Lestallum’s NPCs cooking and eating that we saw yesterday.