New Final Fantasy XV Images Show Off Prompto's Animation Process

Today Square Enix shared a new batch of images related to Final Fantasy XV on the game’s Twitter and Instagram accounts, giving a cheeky glimpse on the animation process for Prompto, which is of course used for all characters (minus the cosplay, probably).

“Hello! Toyama-san from the animation team here! I really like to get into character when I work on #FFXV and today, I would like to show you briefly how we create animations for Prompto.”

“This is how we animate Prompto!

  • Step 1: Starting off with animation! Using motion capture, we film our own movements. We normally put on special mo-cap suits but I felt like using the combat suit today (which is extremely heavy…)
  • Step 2: Next step is editing where we “polish” the recorded data (“polish” = to tweak and elaborate, it’s a process of perfecting the animations). This is when we adjust the poses and movements, adding finger animations, etc. – we are very detail oriented!
  • Step 3: Finally we implement the animations in the game. We check how the character movements flow in-game together with the clothes which are controlled via cloth simulator. Aside from animations, we also need to check a variety of things such as SFX and VFX.”

“So, that is how we create animations (see previous posts). Who thought animators need to be in shape and athletic? Well, athletic or not, we will continue to do our best! I’ve got to get back to work but I hope to see you again!” – Toyama-san (FFXV Animator)

Below you can see the image shared, including a look at Toyama-san’s desk, with a work-in-progress animation displayed on the monitor. Interestingly, it provides a new look at the new UI, that includes a minimap and more.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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