New Final Fantasy XV Trailer for GDC Teases Talk on Making its Music "Epic and Interactive"

Square Enix put a lot of effort in making the music of Final Fantasy XV both epic and enjoyable, and at GDC they will explain how.

Game Developers Conference is drawing close, and its organizers posted a teaser trailer for one of its main panels on Final Fantasy XV.

Starring Audio Programmer Sho Iwamoto, the talk will explain how the game’s soundtrack was made interactive thanks to a tool named “MAGI,” but also remained epic.

“Interactive music is common in AAA games, but in games like ‘Final Fantasy’ that always have a strong melody line and musical progression, it doesn’t go well in the same way. Square Enix worked to make an intelligent music system called “MAGI”, that allows composers to create music in any tempo or measures and has customized sync points to make it interactive while remaining epic. In this talk, the sound team behind ‘Final Fantasy XV’ will share how they created actual music data in their proprietary authoring tools, and issues they faced during implementing them such as synchronization with game scene and looping, fading, etc.”

The talk will be on March 3rd at 3 PM, but while it won’t be livestreamed, DualShockers will be at the show, and we will try our best to relay the most juicy bits.

Game Developers Conference will open its doors on February 27th at the Moscone Center in San Francisco. Final Fantasy XV is currently available for PS4 and Xbox One, and in case you missed it, you can read our mega-interview with Director Hajime Tabata, also including your first look on the upcoming character creation feature.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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