New Hohokum Developer Diary Explores the Game Design

June 4, 2014

Creating a video game is no trifling task, as the developers behind the upcoming PS3, PS4 and PS Vita title Hohokum remind us in this new video.

In this latest developer diary (view a previous entry here), the Honeyslug team goes in depth about the process of creating the title and what they’re setting out to accomplish with it.

It’s very interesting how one of the developers responds to be asked about the “objectives” in the title. I think there is an “object” to every good video game, whether it be winning the lap or the round or making it to a certain point for some reason- what do you think?


Let’s talk more after you check out the video below.

Kenneth Richardson

Kenneth is a Graphics and Game Design student who's worked as an author for since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.

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