New Mass Effect: Andromeda Concept Art Revealed Showing of Early Gameplay Ideas and Character Design
New Mass Effect: Andromeda concept art has surfaced thanks to Eric Bellefeuille, who worked at BioWare Montreal as a Lead UI Artist (he’s now at Eidos Montreal), and who has posted some of his art from his Mass Effect days to Artstation.
As you may know, Mass Effect: Andromeda was in development for five years, which is a substantial amount of time, though not as substantial as you would first think, given the game’s size and scope. Alas, a lot of things likely changed over the course of its development. And as these pieces of concept art show us, the game looked a bit different than it does now as a finished product.
Lets take a look at some of this concept art:
This image offers up a glimpse at a rundown of settlements in the game. One is even called Texas — which is likely a placeholder name of sorts — but let’s pretend it wasn’t and rejoice in the fact that Texas almost made its way into the game as a settlement. Additionally the icons next to each settlement suggest that you could choose a focus for each onw, such as military or scientific. In its final form, Mass Effect: Andromeda only allows you choose the focus of your first settlement on Eos, then the option disappears.
This image shows of the squad screen, which still boasts only six squadmates, thus it is before the team decided to cut the seventh, a Salarian. As you can see some of the characters look a bit different, like Cora whose hair looks vastly different, and Liam who looks like Donald Glover. Notably, Vetra boasts an earlier version of her name, “Vale Nyx.”
Below you can see early ideas for SAM, as well take another look at Andromeda’s scrapped omni-tool navigation idea (the game simply features a more traditional map).
Mass Effect: Andromeda is available for PS4, Xbox One, and PC. Below, you can check out some other new concept art that surfaced earlier this month thanks to Kotaku and BioWare Montreal senior concept artist Ben Lo. It features an early design for the Kett, some more Cora design concepts, a mount that isn’t in the game, and different Nexus’ designs.