New TERA Concept Art and Back-story Info Released
Words cannot describe the dark and god-like art style contained by TERA the PC game from Bluehole Studio (and being localized by Frogster). The new concept art renders will take you even further into the Divine War taking place in this Action RPG of the MMO variety. With this art we are also given a “glimpse” into the back-story and setting for TERA that should have blood curdling and skin peeling in no time. The main feature that will attract a lot of attention is the lack of a lock-on aiming system allowing hardcore gamers to pwn or die by their own hand and no longer get the handouts of some of the more hand-holding traditional MMOs. Check out the full press release and art gallery after the break to see what this game is all about and be on the lookout for its release in 2011 to North American and Europe.
Berlin, 12/08/2010: Frogster, leading video game publisher based in Berlin, reveals some details about the lore of its highly-ambitious online role-playing game TERA. The developer Bluehole Studio Inc. spent years on the creation of the background of the vast world of Arborea. Here is just a glimpse on its depth.
In the beginning, there were two ancient gods. After spending thousands of years in a realm of eternal war, Shara and Arun fled a universe of endless battles. After hiding their weapons in a secret temple, they entered a deep sleep. As they slept, they began to dream – dreaming a new universe into existence.
Their resting flesh turned to stone over centuries and created the continents. To populate this new world, Arun and Shara dreamed a generation of gods, who in turn created mortal races.
But soon, greed and power struggles amongst these new gods caused the doom of this idyllic world. The so-called “Divine War” tore the world apart and resulted in a total disappearance of most gods. The few survivors were trapped in heavenly exile or hiding to heal their wounds. The mortal races were now free to act on their own, to prosper and to develop complex civilizations over centuries.
But a new evil has appeared, willing to bend them under its will, like the older gods used to do. The Argons, a race coming from the subterranean world started to wreak havoc on the territories of the different races. Their only goal now seems to be the utter domination of the surface world.
The Argons first attacks were so strong that none of the surface dwellers were able to repel them. Therefore the Humans decided to forge an alliance named the “Valkyon Federation” with the Castanics, the Amani, the Poporis, the Barakas and the High Elves, the main factions of the world. This coalition was created with the goal of preventing the Argons from conquering the civilized races of the surface world.
Players of TERA enter this universe in a critical period for the Federation. Tensions are emerging among the members of the federation while the Argons slowly gain more ground. Many of the gods from Arborea’s early days are rising again, meddling in mortal affairs, settling old scores, and trying to regain the divine power they lost at the end of the Divine War.