New Tokyo 42 Gameplay Footage Shown Off; Design, Influences, and Ambitions Detailed

New Tokyo 42 Gameplay Footage Shown Off; Design, Influences, and Ambitions Detailed

As you may remember, last year, publisher Mode 7 and developer Smac Games unveiled their self-described “lovechild” of Syndicate and Grand Theft Auto isometric action game, Tokyo 42, which you can read more about here.

Today, the pair released a new video that showcases more gameplay footage, in addition to the elegant design of the upcoming PS4, Xbox One, and PC game, as well as its influences and ambitions.

The video begins by showing off one of the early areas in the game, specifically the first gang stronghold you encounter. It then swiftly dives into the games “mechanical elegance,” which is simply how the design of the game’s mechanics, while not overly complicated, are designed so elegantly that they are dynamic in multiple ways, meaning at any given point the game can completely change and unfold multiple different layers of gameplay.

The video then speaks briefly about the game’s influences. While in the past Mode 7 has revealed that Grand Theft Auto and Syndicate are substantial influences on the game, in this video it talks about the influence of Cannon Fodder. For those that don’t know, Cannon Fodder is an action-strategy shoot ’em up game developed by Sensible Software and published by Virgin Interactive for the Amiga in 1993. The video provides gameplay footage of Cannon Fodder, and talks about how it and Tokyo 42 have some shared ideas.

Lastly, the video talks about the game’s ambitions, specifically mentioning that it has a large open world full of extra side missions, collectibles, and secrets for you to play, collect, and explore. Further, that game, and its ambitious level of scale, has been a huge effort for the two-man development team of Smac Games.

Tokyo 42 is slated to release sometime in early 2017 for PS4, Xbox One, and PC. You can check out the new video below: