Last week, Tindalos Interactive announced the development of Battlefleet Gothic: Armada 2. The original game was a space real-time strategy title with huge fleets of gigantic ships painted up in the best grim-dark sci-fi aesthetic Games Workshop has to offer. Today, they’ve released a making-of video where developers at Tindalos Interactive talk about what they’ve been hard at work with.
Titled Forging a Sequel, the video features Romain Clavier, CEO & Game Director of Tindalos Interactive, and Aurélien Josse, CEO & Art Director, describing their ambitions with the Warhammer 40,000 license and how they’re making the Battlefleet Gothic: Armada 2 even better than the first.
The game is set during the latest story event in the Warhammer 40,000 universe, Gathering Storm. It will feature all 12 factions from the original tabletop game, which are playable in both multiplayer and solo. While the original game had a healthy number of factions, the sequel will also feature Necrons and Tyranids. All of the factions will be available at launch.
So what will Battlefleet Gothic: Armada 2 bring to the table? To sum up the video: Bigger battles, refined gameplay, improved multiplayer modes, and most importantly, more customization options for fleets and ships. But of course, Warhammer 40,000 is a visual game, so the video is more than worth a view.
Battlefleet Gothic: Armada 2 is planned for release on PC in 2018.