The sixth and final episode for The Making of Risen 2 has been published. Several developers from Piranha Bytes talk about questing, character creation, skill specialization, and the hero.
Storywriter, Jennifer Pankratz, talks about how the story was developed and why the middle of the game is so expansive. Another developer explains the process used to create the quest givers, giving them a reason to be where they are and explaining why they would have a quest for you in certain areas. The video also explains why Risen 2 took a step away from the concept of leveling up and gaining skill points to spend.
You can watch the entire video below.