Next Mass Effect: BioWare Explains Focus on New Generation Platforms and Gives Lots of New Info on the Game
During the N7 Day developer roundtable livestream BioWare gave a bird-eye view on the upcoming Mass Effect game, not only showing some amazing pieces of concept art, but also explaining the concepts behind the game and giving many pieces of information about the philosophy driving development and the focus on the new generation of platforms.
Here’s a recap of what was said:
- Several of developers from Dragon Age are transferring to the Mass Effect team to “bring the game to the next level.”
- The developer is holding on to the mass effect legacy, but is also using it to “leap forward,” and adding a lot of new concepts.
- The game is as its core a Mass Effect game.
- The goal is to build the biggest Mass Effect game yet.
- There will be alien planets and more terrestrial looking planets to explore.
- The uses of the Frostrbite engine and the focus on current gen platforms (PS4 and Xbox One) and PC Bioware can take things to a different level and create an experience “even truer to the initial vision,” because many of the limitations created by older platforms are now removed.
- The theme of the contrast between organics and synthetics will return.
- Some of the early work going on on the engine engine is just beautiful
- The beautiful new areas of the game aren’t just places you can walk around in, but they’re tied to something larger.
- When the developers talk about exploration, they’re not talking just about discovering new places, but also cultural exploration, discovering new races and new things about known races.
- Exploration is not forced on players. It’s all about freedom and you get to decide what you want to do. You can either put exploration aside or lose yourself in it for hours and hours on end.
- There are amazing “vaults and tombs” in the game, and there’s a mystery behind them, and that’s also part of the exploration component of the game.
- The depth of the exploration experience is “super important,” so the players will have many tools at their disposal to that end.
- The protagonist of the game is someone who is “becoming an hero.” He’s skilled and capable but hasn’t reached the legendary status Shepard has even at the beginning of the Mass Effect trilogy.
- BioWare wants to keep the player immersed in the world as much as possible, so there won’t be too many cutscenes and the like.
- Frostbite and focusing on new generation platforms will allow to build a more immersive experience.
- Despite the exploration theme there will still be plenty shooting and fighting like in the previous Mass Effect games, with the same quality of tools which you had before.
- Exploration is all about fun, and having unique moments outside of the classic combat-related gameplay.
- There’s still a lot of conflict in the game, there’s a lot for the hero to solve and figure out, a lot of opportunities to shoot people in the face, but BioWare wants to marry the concept with exploration properly so the experience is really well rounded.
- You’re not alone in the world exploring, so creating relationships with other characters is still an “absolute central piece” of the game.
- Given that the context of the game is changing, the dynamics between the hero and the other characters have also evolved from the previous games.
- BioWare wanted to make space exploration as important to the game as the rest of the game.
I don’t know about you, but this all feels extremely promising. Call me crazy, but I can’t wait to cruise around on the surface of unexplored planets with my Mako.