Nickelodeon All-Star Brawl Rollback Netcode Explained - What is it, How is it Better Than Super Smash Bros. Ultimate?

Here is all you need to know about rollback netcode.

By Md Armughanuddin

July 13, 2021

Nickelodeon All-Star Brawl was announced all of a sudden today, and it has caught the attention of quite a lot of players out there. The game is developed by Ludosity, who are known for their work in Slap City. As one might guess from the name, the major highlight of the game is its theme, which is based around Nickelodeon characters.

  • MORE: Nickelodeon All-Star Brawl – All Characters Revealed So Far

Most of our favorite cartoon characters from Nickelodeon will be featuring in Nickelodeon All-Star Brawl. This includes the likes of SpongeBob SquarePants, Michelangelo from Teenage Mutant Ninja Turtles, and many more.

Apart from that, one of the things that surfaced during the announcement was that the game will be featuring rollback netcode. If you are wondering what it is, here is all you need to know about it.

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SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated | Release Trailer | PS4

What is rollback netcode?

There are two types of netcode, rollback netcode and delayed netcode. For starters, netcode is basically the connection between the two systems via the servers. Most connection and lag issues occur due to a problem on the game’s netcode.

When it comes to rollback netcode, it is considered as the best feature for fighting games. The reason for that is that with rollback netcode, the game predicts what the player is going to do, instead of waiting on for their input. If by any chance the prediction is wrong, it rolls back to the correct input. This ensures that the overall experience is more responsive, and less laggy.

How is it different from Super Smash Bros. Ultimate?

You might be wondering, how is it different from Super Smash Bros. Ultimate. Well, Super Smash Bros. Ultimate uses delay based netcode. That means that the game waits for the input of the other player to arrive, and then only the input of the player gets executed, to keep things in sync. This could cause a number of issues, especially for competitive players. While the developers tries to implement rollback netcode in Super Smash Bros. Ultimate, a number of issues prevented them from doing so.

Rollback netcode could exactly be what Nickelodeon All-Star Brawl needs to make a compelling case for itself as a fighting game. Nickelodeon All-Star Brawl is all set to release this year on Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X

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Md Armughanuddin

Md is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

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