NieR Replicant Ver 1.22, NieR Reincarnation Get Tons of New Details

NieR Replicant Ver 1.22, NieR Reincarnation Get Tons of New Details

Yoko Taro and the staff of NieR Replicant Ver 1.22 and NieR Reincarnation revealed new details on the stories, characters and music of both games.

The official Twitter accounts for NieR Replicant Ver 1.22 and NieR Reincarnation shared some new screenshots and artwork for both games. These concept art and screenshots technically aren’t brand new but are direct feed versions of those featured in Famitsu magazine last week (officially titled Weekly Famitsu Magazine May 14-21 2020 Issue). However, we translated some new staff comments published by Famitsu, shedding light on both NieR Replicant Ver 1.22 and NieR Reincarnation.

As a reminder, NieR Replicant ver.1.22474487139… which we’ll call NieR Replicant v1.22 from now on, is a current-gen upgraded version of the PS3, 2010 released NieR Replicant. Meanwhile, NieR Re[in]carnation is the first mobile game and gacha game of the NieR series. Both games celebrate the 10th anniversary of the franchise.

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Let’s start by going over NieR Replicant Ver 1.22.

These are the new NieR Replicant Ver 1.22 screenshots.

And here are the new concept art.


The official Twitter account of the NieR series notes that the artwork’s artist is Kazuma Koda, who worked on the original game. As a side note, he also worked on Fire Emblem Three Houses.

NieR Replicant v1.22 also improves the sense of scale of the environments, and you can feel that through the screenshots.

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Keiichi Okabe is returning to take care of the music. All the OST was upgraded and he mentioned “we upped the amount of live performance parts, and all the songs and chorus by Emi Evans were recorded again to up the quality”.

Takahisa Taura is supervising the battle parts of the game, but isn’t directly participating in NieR Replicant v1.22‘s development. Taura is only supervising the battle system, checking out development progress now and then. Both developing studio Toylogic and Yoko Taro also wish for “NieR Replicant v1.22 to be enjoyable by NieR Automata fans”, so that’s why they’re making the battles slightly different, and with a slightly higher action feel.

Let’s move on to NieR Reincarnation now.

NieR Re[in]carnation‘s main character designer is Akihiko Yoshida via CyDesignation. “Main character designer” implies that more than one character designers are working on the game, each designing different characters. NieR Reincarnation has multiple protagonists, so my guess is each protagonist has a different chara designer.

NieR Re[in]carnation takes place in a world called the Cage. Yoko Taro said “it may or may not be the same world as in Gestalt/Replicant or NieR:Automata“, but it’ll have certain recurring characters and elements appearing again, like how Emil appears in both Gestalt/Replicant and Automata. Yosuke Saito added “it’s one of those Yoko World games. When you’ll play the game, you’ll realize it’s definitely a NieR game.

Just like with NieR Replicant v1.22, Kazuma Koda handled the concept art and key visual art of NieR Reincarnation. Moreover, Yoko Taro confirmed that while one of the key visuals has a girl that looks like a young version of Kainé, it actually isn’t Kaine. It’s a brand new character designed by Akihiko Yoshida. “At the end of the day, this is a brand new game, not a spin-out of NieR Gestalt/Replicant or NieR:Automata” Yoko Taro said.

The girl in NieR Re[in]carnation is accompanied by a ghost-like creature called Mama, who takes care of the girl like her mother. Judging from Mama’s line in this screenshot,  the ghost is completely unfamiliar with the world they are exploring.

In NieR Re[in]carnation, towers and dungeons are all called Cages as well. Kazuma Koda also did the base modelling for some of these. Kazuma Koda mentioned “I used Unitization when drawing the stones parts, so we can use them to design many different towers.”

NieR Re[in]carnation will be written by Yoko Taro and one or more currently undisclosed writer(s). Producer Yosuke Saito mentioned “it’s a smartphone game, meaning it’ll regularly have new content, so it might become the NieR game with the most text ever. The story will be one of the game’s strongest points.”

Yosuke Saito also said NieR Re[in]carnation looks so good to the point he’d want to release it on consoles. (This obviously doesn’t mean the game is coming to console, needless to say.)

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Moreover, just like with NieR Replicant Ver 1.22, Keiichi Okabe is also handling the music of NieR Re[in]carnation. Okabe said Yoko Taro praised NieR Re[in]carnation’s main theme song, and it was “the first time he praised my work in ten years”.

Keiichi Okabe added “Yoko Taro asked me to do things differently than everything we did so far, so some of the game’s music still has a NieR feel to it but will touch on new genres of music we didn’t explore yet. When people think of NieR music, they expect songs with strong melodies and vocals, but this time, the music’s atmosphere will be slightly different.”

Last but not least: NieR Re[in]carnation has no release estimate yet, but Yosuke Saito said he’d “like the game to launch during the 10th anniversary”, which could mean before 2020 ends, or before April 22, 2021. He added that they “wish to conduct a beta test for NieR Re[in]carnation, so you should be able to play the game soon,  and you should be able to play NieR Replicant ver1.22 soon as well”.

Both NieR Re[in]carnation and NieR Replicant ver.1.22474487139 were announced during the series’ first 10th anniversary stream. NieR Replicant Ver 1.22 launches on PC, Xbox One, and PS4. Square Enix didn’t reveal a release estimate yet. NieR Re[in]carnation launches on iOS and Android. Be sure to follow the game’s Twitter account.