Ninja Theory Borrows Studios and Staff from James Cameron’s Avatar for DmC Motion Capture

on January 12, 2012 10:00 PM

Ninja Theory (and Capcom) have a lot on the line with the upcoming stylish action title DmC, so naturally they won’t be sparing any expenses in development and production. Unless you consider a character design for Dante that doesn’t make many longtime series fans gag in disapproval an expense, in which case it was sadly spared.

NT’s Dominic Matthew tells Business Weekly that the developer is using much of the same staff, studios and cutting edge technology that was implemented in the creation of James Cameron’s lavishly expensive, Smurf-esque epic Avatar.

They’re also using an unprecedented motion capture technique which allows them to capture body and face movements, as well as voice, all at the same time. The team confesses that having the experienced team behind Avatar brings an entirely new cinematic dimension to their development, which promises amazing things for DmC. The game will be available for PS3 and Xbox 360 later this year.


 /  Staff Writer
Kenneth is a Graphics and Game Design student who's worked as an author for since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.