Ninja Theory Explains Why Hellblade Is First to Consoles on PS4; More Games in Development at the Studio
Ninja Theory surprised many at Gamescom by announcing that their new IP Hellblade will be first to consoles on PlayStation 4, as mist expected a multiplatform release.
Today I had a very interesting chat with Product Development “Ninja” Dominic Matthews about the new game, and he explained the reason behind the choice.
Matthews mentioned that the team working on the game is quite small, made of only twelve people under the creative direction of Tameem Antoniades.
That means that the team needed to be considerate in its approach to development and focus its efforts on a single console.
While the definition “First to console on PS4” might lead some to think that other versions are already in the plans, Matthews also explained that at the moment the team is thinking only about working on the PS4 version.
The notion that only twelve between the developers at Ninja Theory are working on Hellblade led me to ask whether the studio is also working on something else, and Matthews confirmed that there are indeed other titles in the pipeline, even if those are being worked on for actual publishers.
While I couldn’t extort an answer on the nature of those titles, at the very least we know that they’re being developed, so if you want a sequel to one of Ninja Theory’s beloved games, you can still hold some hope.
Of course you can watch this pace for the full interview, coming soon.