Ninja Theory Talks Hellblade: Explains PS4 Temp Exclusivity, Team Size, "AAA Indie" Ambitions and More

By Giuseppe Nelva

August 17, 2014

After a long silence Ninja Theory came out at Gamescom with the announcement of Hellblade, which they define an “AAA indie” game and is going to debut only on PS4, at least initially.

We had the chance to chat with Product Development “Ninja” Dominic Matthews and interrogate him about a variety of topics, from the team working on the game to its AAA ambitions.

We also hear the reasons behind the PS4 temporary exclusivity deal, which happen to be quite practical, and at least mostly unrelated to the usual marketing.

You can check out the whole interview just below.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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