Nintendo Says Some Switch Games Won’t Support Cloud Saves Due to Cheating
Nintendo has commented on why some Nintendo Switch titles may not support cloud saving once their online service launches this month.
Yesterday, we reported that a multitude of Nintendo Switch titles and ports possibly won’t support cloud saving when the console’s online service launches this month. Nintendo recently commented to Gameinformer with the reason why this will be the case in some of the titles. You can read their full quote down below:
The vast majority of Nintendo Switch games will support Save Data Cloud backup. However, in certain games this feature would make it possible to, for example, regain items that had been traded to other players, or revert to a higher online multiplayer ranking that had been lost. To ensure fair play, Save Data Cloud backup may not be enabled for such games. To ensure that Save Data Cloud backups cannot be used to unfairly affect online multiplayer rankings, the feature will not be enabled in Splatoon 2.
You can read our original story. Earlier this month, Nintendo delayed their upcoming Direct event due to an earthquake in Japan. It’s likely that during the Direct we would’ve heard more about the Nintendo Switch’s upcoming online service that’s still supposed to be coming out this month. We still don’t know much about the console’s online. Players can pre-purchase a subscription so they’re ready to go at launch.
Luckily, even if Switch’s online services aren’t fantastic at launch, a year-long subscription will only run you about $20. You’ll need to subscribe to play any and all online multiplayer games with your friends unless a developer decides otherwise. We’ll be sure to keep you updated once the Nintendo Direct does go live sometime soon.