No Man's Sky Director Explains the Delay; Apologizes to the Fans and Thanks them for the Support

The delay of No Man’s Sky was made official yesterday night, and will now release in North America on August 9th, in Europe August 10th. Today the game’s Director Sean Murray took to Twitter to explain what happened, apologize to the fans and thank them for the support.

Personally, I’m not bothered in the slightest by the delay. As usua, a rushed game is forever bad, but a delayed one has a better chance to turn out to be good.

No Man’s Sky has obviously been a labor of love for a small team that went through a lot of hardships, including the flooding of their offices that destroyed a lot of their work. A few more weeks are nothing compared to all the work that went into this game, and I’m happy to wait.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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