Obsidian Announces Pillars of Eternity II: Deadfire; Launches Campaign on Fig
Earlier this week, developer Obsidian Entertainment teased a new title called Project Louisiana. Upon doing so, the internet went crazy, hoping that the tease meant a new Fallout game was inbound, specifically the rumored Fallout: New Orleans (Obsidian developed the highly loved Fallout: New Vegas). Alas, the tease was not about Fallout, but actually Pillars of Eternity II: Deadfire, a sequel to the studio’s acclaimed isometric party RPG from 2015.
Further, the developer announced that the game was tapping into the ol’ crowdfunding barrel for the sequel. However, instead of returning to Kickstarter (where the previous game was funded), Obsidian has launched on Fig, looking to raise a minimum of $1.1 million dollars (the same amount it asked for the first game). For those that don’t know: Fig, unlike Kickstarter, allows people to invest in projects and potentially share in the profits. According to Obsidian, $2.25 million is open for equity.
The following story overview is provided for the sequel:
Eothas has returned. The god of light and rebirth was thought dead, but he now inhabits the stone titan that sat buried under your keep, Caed Nua, for millennia. Ripping his way out of the ground, he destroyed your stronghold and left you at the brink of death. To save your soul, you must track down the wayward god and demand answers – answers which could throw mortals and the gods themselves into chaos.
Your hunt takes you to the Deadfire Archipelago. Located even farther east than the colonies of the Eastern Reach, Deadfire comprises hundreds of islands spanning thousands of miles – ranging from lush tropics to barren deserts. Many of these lands have never been charted, while others are inhabited by rich native cultures and a new wave of colonial settlers.
In Deadfire, you will voyage by land and sea across the myriad islands of Deadire. On your journey you will discover new cultures and enviroments, and have to help resolve multi-layered conflict between the locals, ambitious trading companies, and bands of punk-ass pirates while following in the footsteps of Eothas.
One of the key components of the world of Deadfire is that it’s living and breathing. Meaning, the people of Deadfire have their own lives, their own jobs to do, and appointments to keep. They will carry on with their affairs even when you’re not watching. For example, if you don’t find the street gang in their usual haunt, a street urchin might be persuaded to tell you that at night you’ll find them at their flop house. This whole “living and breathing” world feature has been pitched by many games in the past few years, and more often or not, it’s not as grand and intricate as it is painted. However, whether that is it the case here, remains to be seen.
In addition to the new companions, Pillars of Eternity II: Deadfire will have some returning companions as well, though who exactly will return, wasn’t divulged. Like the first game, companions will be tightly intertwined with the fate of Eothas and Deadfire, and will change based on the player’s choices over the course of the story.
Speaking of the impact of choices, the story you began as the watcher of Caed Nua in Pillars of Eternity, will carry over in into the second game in some shape or form. Specifically, in this regard, Obsidian says the following: “see how your decisions and actions in the Dyrwood persist in Deadfire.”
In addition to rich and diverse enviroments, Pillars II will also boast intense and immersive dynamic weather. The Fig page reads:
Rains, fierce winds and sandstorms are among the harsher conditions that are commonplace in Deadfire. You?ll even hear the rain pounding on the roof when you go inside.
Lastly, there is a new dynamic lighting and shadows engine that “brings even more life to characters in the world.” The sequel also features revised spells and abilities, with new visual effects working in concert with the lighting. There will also be tons of new scripted interactions that will let you easily choose who from your party participates, all-new interfaces for inventory and dialog, new creatures, and “much more.”
Pillars of Eternity 2: Deadfire is currently in development for PC, Mac OS X and Linux. Below, you can check out the announcement trailer, as well as the game’s first screenshots: