In a recent chat with DualShockers, Obsidian co-founder Feargus Urquhart revealed his studio's ongoing interest in Fallout.

Earlier this year, rumours began to swirl that prolific RPG (and, apparently, survival game) developer Obsidian Entertainment was looking to return to the Fallout series. Obsidian previously made Fallout: New Vegas in 2010, which in the years since its release has come to be held up by many as the best Bethesda-era Fallout game.

Now, speaking with DualShockers to celebrate Fallout's 25th anniversary, Obsidian founder Feargus Urquhart shared his thoughts about the possibility of the studio making another Fallout game. While Urquhart didn't give away specifics, he did reveal that Obsidian would love to return to the series.

When asked about whether Obsidian would welcome the opportunity to work on a new Fallout game, Urquhart responded assertively. "Of course, if we ever got the opportunity to make another Fallout game, we'd make it. There's not even a question of whether or not we would do it, it's just 'Will the opportunity arise?'" he said. "I hung around at Interplay for probably an extra year because I wanted to work on Fallout more. I love Fallout."

Obsidian has just released the survival game Grounded from Early Access, has a medieval tapestry-themed RPG adventure out next month, and is also working on an Outer Worlds sequel and the closely guarded first-person RPG Avowed. The studio is extremely busy, but once the current schedule clears up, then Urquhart said it will look at what it can do next. "At some point we'll start looking into what those next games are going to be, and I would be surprised if Fallout is not on that list," he told us. "If we were to do Fallout, it has to tie in with what Bethesda is doing with Fallout and a lot of other things, but I would always personally say my hope is that before I ride off into the sunset, I'd love to make another Fallout game."

During the interview, Urquhart also revealed other interesting tidbits, such as the fact that the first iteration of Fallout 3 that Interplay began to work on (even before Van Buren) was being made on a 3D engine called the NDL engine. "The NDL Engine became Netimmerse, which then became Gamebryo, which is the engine they actually ended up using for Fallout 3." Development didn't get far however, and the team was moved to work on Icewind Dale instead.

RELATED: Classic Fallout Moments: Beyond the Beef (New Vegas)

Fallout: New Vegas received good reviews upon its original release (though infamously missed out on Bethesda's '85% on Metacritic' threshold for bonus payouts by a single percentage point). Over the years, the game's gone through something of a renaissance, with its quests and writing being frequently singled out as some of the best in the series.

Cass from New Vegas

New Vegas was notoriously buggy on release, but unofficial patches, mods, and other community fixes over the years have eradicated most of its problems, helping the game reach its potential. With both Obsidian and Bethesda now owned by Microsoft, the former likely wouldn't be obliged to use the engine of Bethesda's choosing, like it was for New Vegas.

Even though Gamebryo, the engine used for New Vegas (as well as The Elder Scrolls IV: Oblivion and Fallout 3), caused problems for Obsidian in terms of bugs, Urquhart still had some kind words for it. "From a game creator's standpoint — I mean world builders, systems people, designers — other than the bugs, it was super easy to work with," Urquhart said. "Changes that Epic are just now making in Unreal 5 in 2022 is stuff that that engine did all the way back in Oblivion time, which is that you have a big world and then it made it very easy for multiple people to work within this big world."

NEXT: Making Fallout, With Tim Cain And Leonard Boyarsky