Omega Labyrinth Life Producer Explains Why it Jumped from PlayStation to Nintendo Switch Exclusive

Omega Labyrinth Life Producer Yosuke Uchida explains the simple reason behind the move from PlayStation platforms to Nintendo Switch.

on September 21, 2018 12:40 PM

The recently-announced Omega Labyrinth Life will launch exclusively on Nintendo Switch, which may be surprising for many, considering that the first game of the series was on PS Vita, while its sequel, Omega Labyrinth Zwas on PS4 and PS Vita.

At Tokyo Game Show DualShockers talked to Producer Yosuke Uchida, and we asked him why the game made the jump from PlayStation Platform to Nintendo Switch.

The reason is actually simpler than many would expect:

“The Omega Labyrinth series first came out on PS Vita, and on PS Vita the player can directly touch the girls on the screen and have fun with that. On Nintendo Switch you can use it in handheld mode and you can still touch the girls, so that’s why we picked the Switch.”

While Z did release on PS4 as well, looks like D3 Publisher still values the ability to enjoy the game on a touchscreen.

Omega Labyrinth Life will be released in Japan in 2019 exclusively for Nintendo Switch, and Sugisaki-san hopes to be able to launch it in the west as well.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.