Omen of Sorrow Now Available on PS4 as a Second Public Demo Is Launched

Developer AOne Games has announced that the up-coming title Omen of Sorrow will receive its second playable demo today on the PlayStation 4

Today, developer AOne Games will launch a second time-limited demo on PS4, which will feature Zafkiel, Gabriel, and Adam as playable characters and just like the first demo, players can play either in local multiplayer or singleplayer modes. Although it will first become available in Europe, America won’t miss out as it will be released later on there today.

Felipe Budinich, AOne Games Marketing Director had this to say about the upcoming title:

“Omen of Sorrow presents a western aesthetic with gameplay rooted on the oriental arcade legacy of the genre, with features and combat mechanics that push players towards aggressive strategies.”

Max Kubler, Executive Producer and co-founder of AOne Games also added his thoughts on the demo:

“With this demo, players will have in their hands a version of the game where we have polished many subtle details since the last public demo and event releases”

Omen of Sorrow has included a whole host of characters of late, some of those that have been added to the final roster are Quasimodo, who is based on the character from The Hunchback of Notre Dame, Imhotep the mummified man, and Frankenstein’s Creation called Adam.

Omen of Sorrow will be launched digitally on November 6th, and its physical version will arrive in America on November 20th. If you haven’t done so already, it can be pre-ordered on Amazon. 

To keep you going in the meanwhile, take a look at huge selcetion of Omen of Sorrow screenshots below:



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Rachael Fiddis

Rachael, who is Deputy Editor, has been gaming for many years. Some of her favourite video games include The Witcher 3 and The Last of Us but also loves a good indie title. Gaming Culture is where her heart lies and spends many hours sieving through gaming fan art and cosplay displays. Other than gaming, Rachael is a book nerd and music lover.

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