One Punch Man: A Hero Nobody Knows Doesn’t Seem Like the Hero We Deserve

One Punch Man: A Hero Nobody Knows Doesn’t Seem Like the Hero We Deserve

Despite understanding the story and characters, One Punch Man: A Hero Nobody Knows feels like it leaves a lot to be desired.

Like most, the One Punch Man anime series blew me away. I quickly fell in love with the quirky characters and premise of this insane story about an incredibly strong man. Over time, the One Punch Man universe grew into a massive roster of heroes and villains, which only made the series more entertaining.

One Punch Man: A Hero Nobody Knows aims to bring this over-the-top universe to the realm of video games. Given the nature of the IP, you’d expect it to be an easy sell to fans, but that isn’t necessarily the case. After playing the game, it’s clear that the developers nailed the story and tone, but don’t go in expecting a fully fleshed out fighting game experience.

One Punch Man: A Hero Nobody Knows has players create their very own hero. In concept, this sounds awesome, but the level of customization is incredibly base level. Character models, both male and female, look wildly similar, and there isn’t any real fine-tuning to be found in the systems.

It doesn’t seem like this is supposed to be taken too seriously due to all the funny things players can do to the character, such as adding strange items or making their hands and head insanely large. After figuring this out within the first five minutes, I realized this is a game that is only catering to fans of the series.

After the character is created, you go through a tutorial to learn the basics. Fighting is incredibly straightforward with simplistic controls. The combos became repetitive and easy to read as you button mash your way through the fights. That said, some enemies aren’t pushovers and require a bit of strategy.

To lend a hand, random events occur during fights. Elements such as lightning strikes and meteor showers will strike the arena. Furthermore, other heroes can join the fight. This allows the player to switch between them during a match, which makes encounters even easier. I did enjoy some of the animations during combos, but the characters still felt somewhat floaty in their movements.

Outside of battles, players get to explore the city where heroes line the streets and missions become available. During gameplay, new areas of the city can be unlocked but I’m not entirely sure of the extent that players need to explore this city space. That said, it does offer a nice way for fans to interact with other characters and progress the game’s narrative.

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What One Punch Man: A Hero Nobody Knows seems to get entirely right is the story. During the dialogue, characters are their hilarious and fun selves. Each story section was fun to read and had me smiling at the events as they played out. This happens to be the biggest appeal of the IP, and I’m glad to have seen the developer truly nails the delivery of some of these characters, no matter how obscure they can get.

I’m torn after playing One Punch Man: A Hero Nobody Knows as it seems to be doing a great job of understanding the IP and building a video game world to present it all in. However, this does not seem to be a good hardcore fighter by any means and should purely be seen as fan service. The game’s entry-level systems might make it great for casual gaming fans of the series but will probably leave others wanting a lot more.

I hope to see a lot more from One Punch Man: A Hero Nobody Knows when it releases for Playstation 4, Xbox One, and PC on February 28.


Azario Lopez is the Founder of Noisy Pixel a collective of dedicated gamers and writers from across the gaming industry aiming to cover the niche market. You can check out more coverage over at Noisy Pixel’s website and YouTube page.