Last month, racing game Onrush was released by a Codemasters development team formerly known as Evolution Studios. The studio was originally shuttered by Sony after Driveclub did not live up to expectations, but they were saved by Codemasters shortly after. Unfortunately, the team has been hit with significant layoffs recently after Onrush severely underperformed, according to Eurogamer.
Apparently, Onrush severely underperformed upon release. During the game’s first week on the market, it sold just over 1000 physical copies in the UK, and dropped off from there. While that is just one region, a sales performance like that never bodes well for a game. According to some former developers, there was a lack of communication between development team and the higher-ups at Codemasters during development, which contributed to the game’s failure.
Several senior staff members have been laid off, including Paul “Rushy” Rustchynsky, who was the face of the studio and Director of both Driveclub and Onrush. Anonymous staff members have said that the layoff “decapitated” the studio, and that the team at Evo will now be working on less-risky projects or as a support studio for other Codemasters titles.
An unnamed spokesperson for Codemasters said the following to Eurogamer about the layoffs:
“It is normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start. As such, it isn’t appropriate to comment on day to day movement of staff changes.”
Onrush is currently available for PS4 and Xbox One, and can be picked up on Amazon. According to Codemasters, Onrush’s post-launch content plans have not been impacted, so players can expect continued support.
This post contains affiliate links where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.