Onrush Development Team Hit With Layoffs After the Game Underperforms

The development team formerly known as Evolution Studios has been struck by significant layoffs after their PS4 and Xbox One game Onrush flopped.

on July 23, 2018 1:03 PM

Last month, racing game Onrush was released by a Codemasters development team formerly known as Evolution Studios. The studio was originally shuttered by Sony after Driveclub did not live up to expectations, but they were saved by Codemasters shortly after. Unfortunately, the team has been hit with significant layoffs recently after Onrush severely underperformed, according to Eurogamer. 

Apparently, Onrush severely underperformed upon release. During the game’s first week on the market, it sold just over 1000 physical copies in the UK, and dropped off from there. While that is just one region, a sales performance like that never bodes well for a game. According to some former developers, there was a lack of communication between development team and the higher-ups at Codemasters during development, which contributed to the game’s failure.

Several senior staff members have been laid off, including Paul “Rushy” Rustchynsky, who was the face of the studio and Director of both Driveclub and Onrush. Anonymous staff members have said that the layoff “decapitated” the studio, and that the team at Evo will now be working on less-risky projects or as a support studio for other Codemasters titles.

An unnamed spokesperson for Codemasters said the following to Eurogamer about the layoffs:

“It is normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start. As such, it isn’t appropriate to comment on day to day movement of staff changes.”

Onrush is currently available for PS4 and Xbox One, and can be picked up on Amazon. According to Codemasters, Onrush’s post-launch content plans have not been impacted, so players can expect continued support.


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 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.