OpenCritic is Taking a Stand Against Loot Boxes

Review aggregation site OpenCritic is looking to implement a game's business model and how it utilizes loot boxes into its scoring system.

Lootboxes. Some people are addicted to them. Others don’t mind them and ignore them as best as they can. Others hate them. And others are on a holy crusade to rid the industry of them. They are controversial. Increasingly so as they have become more prevalent, and in certain cases more evasive, in recent years.

OpenCritic is a review aggregation site for video games launched in 2015 that sprung as a way to offer up another option in the space that is more clear and open in terms of how it calculates review scores.

But what do loot boxes and OpenCritic have to do with each other? Well, nothing. But that’s changing. Because today the company tweeted from its official Twitter account that it is taking a stand against them.

As you can see in the tweet above, the site is currently exploring ways to add business model information. It continues, providing more details:

No matter where you come down on loot boxes and their various implementations, more information about a game’s business model would be great. It will be interesting to see where this goes.

We will update this post as the story progresses.

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Tyler Fischer

Tyler Fischer is the Assignments Editor and News Editor at DualShockers. He specializes in writing breaking news, managing assignments, and organization. Born and raised in New York, Tyler studies journalism and public relations at SUNY New Paltz. In his free time he enjoys playing and watching soccer, getting lost in game lore, and writing comedy scripts.

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