Orcs Must Die! 2 Developer Shows Us How Levels Are Created

May 14, 2012

As gamers we rarely see the actual creative process behind the levels of a game we play. All we see is the finished product in all its digital glory.

We often forget that there’s a lot of hard work that goes into transforming a set of tiles into the full product, and Robot Entertainment decided to gives us a glimpse on that process thanks to Level Designer Paul Slusser.

In the video published today he creates an Orcs Must Die! 2 level from scratch, starting from a basic layout and a set of tiles. He also shows us what’s the real paintbrush that breathes life in any digital construction: lighting.


You can watch the video below, and see how flat and relatively uninteresting walls become much more pleasing to see as light touches them.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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