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Outriders Update Today (June 10) - Server Downtime & Patch Notes

Servers will be down for 30 minutes before the update goes live!

People Can Fly, the developers behind the hugely successful Outriders, have deployed a new maintenance update today (June 10). Servers will be taken offline for a total of 30 minutes to introduce these changes.

Following on from the server maintenance, the developers will be releasing a full list of change notes. You can find out what’s new in today’s Outriders update right here in this article.

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Outriders Server Maintenance Time

Thanks to the official Twitter account for Outriders, we now know that the servers for the game will be taken offline for a total of 30 minutes to deploy the new update.

Server downtime for Outriders will begin at 3PM UTC / 4PM BST / 8AM PT and last for 30 minutes.

Outriders – June 10 Update

The full patch notes for the Outriders update on June 10 have been released. Check them out below, taken from the official developer’s blog post on Reddit.

Balance Notes:

Health on Armor

  • The Health available on Armor pieces has been increased greatly and rebalanced. It is now possible to effectively double character health by using certain gear pieces.
    • Previously, investing into improving your health was not providing enough value gain. This change will make it easier to build a greater health pool and survive longer.

Devastator

  • Reflect Bullets
    • Reflect Bullets base damage has been increased by 250% (From 0.1 to 0.25 base damage at level 1)
      • This buff will help players better deal with smaller mobs, but efficiently killing Elites will still require the use of other skills as well.
    • The base damage dealt by the “Bullet Acceleration” mod has been increased by 330% (From 10 to 33 base damage at level 1)
  • Impale
    • The HP Regen granted by the Impale skill has been increased by 50% (From 0.02 to 0.03 base regen at level 1)
    • The range of the “Vlad’s Grasp” mod has been increased to 100% (Previously: 25%)
    • Note regarding impale: We are aware that some players would like enemies to be registered as “dead” faster after impalement in order to clear expeditions faster. Changing this behaviour might have ramifications for the AOE Armour and Health Regen buffs this skill provides, but we’re currently considering what can be done here.

Pyromancer

  • F.A.S.E.R Beam
    • F.A.S.E.R Beam base damage has been increased by 100% (From 0.3 to 0.6 base damage at level 1)
    • F.A.S.E.R Beam’s SPF has been set to 2.1 (Previously: 1.5)
      • SPF controls how much the F.A.S.E.R Beam skill benefits from Status Power attribute. This change effectively means that the damage from F.A.S.E.R beam may well be doubled (and then some), though the effectiveness of this improvement still depends on the character’s Status Power attribute.
    • These changes will help this skill kill particularly Riflemen, Berserkers and Shotgunners with ease.
  • Volcanic Armour mod’s damage reduction has been increased to 65% for both Anomaly and Physical damage. (Previously 50%)

Technomancer

  • Tool of Destruction
    • The RPG summoned by Tool of Destruction has had its base damage increased by 66% (From 0.75 to 1.25 base damage at level 1)
    • The RPG summoned by Tools of Destruction has had its Falloff reduced / Minimum Range increased by 50% (From 200 to 300)
      • Minimum Range determines to which distance from the epicenter of an explosion/AOE an attack will still deal 100% damage. After reaching the edge of Minimum Range, damage falloff commences.
      • This change will mean that the RPG now deals 100% of it’s damage over a greater AOE.
    • The base damage dealt by the “Demolition Man” mod has been increased to 65 (Previously: 35)
    • These changes will help players one-shot Riflemen, while also putting massive dents into Shotgunners and Berserkers.

Fixing Wave

  • The healing provided by Fixing Wave has been increased to 65% (Previously: 33%)
  • Cold Snap
    • The armour reduction dealt by the “Frostbite” mod has been increased to 100% (Previously 35%)
    • The base damage dealt by the “Ice Ice Baby” mod has been increased by 300% (From 0.3 to 1.2 base damage at level 1)
    • These changes will allow players to have an extra “go away mobs” skill and will combine well with the following Freeze Turret change.
  • Freeze Turret
    • The duration of Freeze Turret has be increased to 30 units (Previously: 20)
      • This should increase the Turret’s health by 50% and prolong it’s life.

Trickster

  • Borrowed Time
    • The base damage dealt by the “Aggressive Teleportation” mod has been increased by 111% (From 45 to 95 base damage at level 1)
      • This needed a significant boost to make it more worthy of Legendary status.
  • Hunt The Prey
    • The base damage dealt by the “Backstabber” mod has been increased by 100% (From 20 to 40AP base damage at level 1)

Temporal Slice

  • The base damage dealt by the “Strong Slice” mod has been increased by 71% (From 17.5 to 30 base damage at level 1)

Outriders – Future Updates

People Can Fly, the developers behind Outriders, usually detail in a weekly blog post when the next update will arrive. In their most recent developer update, they stated that testing was being done to analyse Legendary drop rate changes with the intention to make them less frustrating, and more satisfying.

It was also noted by the team that they are hard at work on the Stadia version of Outriders, with upcoming fixes and stability updates being fully integrated as soon as possible.

You can find more about upcoming Outriders updates on the official Reddit page.

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Kyle Knight

Kyle is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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