Overwatch 2: Getting Approval to Create a Shared Experience with Overwatch 1 Was “Very Challenging”
While playing Overwatch 2 and is predecessor will be a "shared experience," it was actually "very challenging" to get that approved.
Overwatch 2 was finally announced at BlizzCon. Its major improvements come with a focus on story and PvE, though new multiplayer modes, maps, and characters will also be added. That being said, players who own the original Overwatch will actually benefit a lot from the sequel without any additional costs. All of the new modes, maps and characters should be compatible with the original game, and even if players decide to upgrade, all of their cosmetics will carry over. According to Game Director Jeff Kaplan, it was “very challenging” to get this approved.
He revealed that in a recent interview with Kotaku Australia. “It’s very challenging because the industry has done things the same way for so long,” Kaplan explains. “And so it’s hard to get people, push them out of their comfort zone and say, hey I think we could do it a better way.” He then went on to explain how he convinced the higher-ups at Blizzard to get on board with this.
“The way that I try to convince people, I try to tell them if we do what’s right by the players, they will be happy, we will have a better game, and we will end up in a better place in the long run.” Kaplan thinks not doing so would be “short-sighted” and believes that any opposition to it was driven by thinking that “the only way to get players to play Overwatch 2 is to cut off all the Overwatch 1 players and starve them out and force them to come over and, you know, make that game just sort of die on the vine.” Ultimately, Kaplan’s “player-first” mentality was able to win Blizzard over.
Overwatch 2 does not currently have a firm release date, but you can get a better idea of what to expect by checking out the gameplay trailer below.