eSports

Overwatch - Experimental Card Patch Notes March 22 Hero Update

What's in the Overwatch experimental card patch notes?

By Peter Hunt Szpytek

March 22, 2021

Despite being relatively close to its sequel, Blizzard is still continuing to support and make changes to Overwatch. Today, the Overwatch experimental card patch notes were released for March 22. 

If you’re a casual Overwatch player and a little lost as to what all this means, don’t worry: no big changes are coming for you.

Instead, the changes are for the experimental cards which change the game for ranked play.

Here’s everything you need to know about the Overwatch experimental patch notes for March 22.

  • MORE: What Is the Overwatch Nvidia Reflex Support Update on PC?

Experimental Card Explained

If you’re not entirely sure what the experimental card is, let me catch you up to speed. The experimental card is a game mode in Overwatch separate from the main game that allows developers to experiment around with different buffs and rebalances. These changes might make their way into the main game in a future update, but the experimental card exists for them to try things out. It’s almost like a place for people to be playtesters for the game while Blizzard makes tweaks and changes.

Why Ratchet & Clank is the Most Important PS5 Game

Experimental Card Patch Notes March 22

The full list of Overwatch experimental card patch notes are as follows:

ANA

Biotic Rifle
  • Ammo reduced from 12 to 14
Nano Boost
  • Can now be self-cast on Ana by using the interact key
ASHE
Dynamite
  • Damage reduced from 100 to 90
BAPTISTE
Regenerative Burst
  • Healing reduced from 75 to 65
Immortality Field
  • Now protects teammates to a minimum health threshold of 1 health, down from 20% of maximum
BASTION
Self-Repair
  • Now increases movement speed increased by 25% while repairing
BRIGITTE
Inspire
  • Healing removed from teammates when Brigitte is eliminated
D.VA
Boosters
  • Duration increased from 2 to 3 seconds
ECHO
Duplicate
  • When Duplicate ends, Echo will be healed to 50% health instead of 100%
GENJI
Shuriken

Secondary Fire

  • Spread reduced from 9 to 8 meters
Dragonblade
  • Duration increased by 1 second for each kill while active
HANZO
Dragonstrike
  • Travel speed increased by 20%
  • Damage increased by 20%
  • Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
JUNKRAT
Concussion Mine
  • Minimum damage increased from 30 to 35
LÚCIO
Soundwave
  • Cooldown increased from 4 to 6 seconds
Crossfade
  • Radius increased by 50%
  • Effectiveness increased by 20% at close range, falling off to -50% at maximum range
MEI
Endothermic Blaster
  • Ammo increased from 120 to 140
MERCY
Guardian Angel
  • Getting a killing blow will reset the cooldown
ORISA
Protective Barrier
  • Health increased from 600 to 700
  • Cooldown increased from 10 to 11 seconds
PHARAH
  • New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%
REAPER
Shadow Step
  • Removed voice line triggered upon arrival
REINHARDT
Earthshatter
  • Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds
SOLDIER: 76
Helix Rockets
  • Now has two charges
  • Damage reduced from 40 impact + 80 explosive to 30 impact + 50 explosive
  • Self-damage scalar reduced from 50% to 40%
SOMBRA
Hack
  • Activation time increased from 0.65 seconds to 1.15 seconds
  • Duration increased from 5 to 6 seconds
Translocator
  • Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement
  • Cooldown reduced from 6 to 5 seconds
SYMMETRA
Sentry Turret
  • Placement travel speed increased from 15 to 20 meters per second
TORBJÖRN
Deploy Turret
  • Now has two charges
  • Damage reduced by 40%
  • Health reduced by 40%
TRACER
  • Base health increased from 150 to 175
Recall
  • Cooldown increased from 12 to 14 seconds
WIDOWMAKER
Venom Mine
  • Damage increased from 75 to 120
  • Damage over time duration increased from 5 to 6 seconds
  • Trigger radius increased from 3 to 4 meters
WINSTON
  • Health/Armor has been redistributed from 350/150 to 335/165
WRECKING BALL
  • Size reduced by 15%
Quad Cannons
  • Ammo reduced from 80 to 70
Grappling Claw
  • Cooldown increased from 5 to 7 seconds
Adaptive Shield
  • No longer prevents enemies from generating ultimate charge
ZARYA
Projected Barrier
  • Range increased from 30 to 34 meters
ZENYATTA

Transcendence

  • Movement speed multiplier increased from 2x to 2.3x

More Overwatch

For more Overwatch, make sure to check out this article that takes a look at all the new character designs for the highly anticipated Overwatch 2. You can find any and all of our Overwatch coverage right here on Dualshockers.

Have something to tell us about this article?
Let us know

Video Trailers

Fracked - Demo Launch Trailer | PS VR
Tetragon - Announcement Trailer
Peter Hunt Szpytek

Peter is from Chicago. He's played more JRPG's than he can count despite being not totally great at them and you can usually find him on the weekends dropping hot in Apex Legends. When not holding a controller, he's at the gym trying to get in shape for his next cosplay.

Read more of Peter's articles

Got a tip?

Let us know