Overwatch's Latest Update Brings Balance Changes to McCree and Widowmaker

Having released at the end of last month, Blizzard Entertainment’s Overwatch has already had players take to its fast-paced multiplayer action with now over 10 million players across all platforms, though Blizzard has released a new update to bring balance changes to two specific heroes in mind.

In a new post from Blizzard on the Battle.net forums, the company revealed details for the latest update that has gone live for Overwatch across PC and consoles, with the patch specifically bringing balance changes to the gun-toting McCree and the sniping expert Widowmaker, along with more general game updates.

Largely, McCree has been updated to reduce his “fan the hammer” damage for his alternate fire to make him less effective at taking down tank characters (while still being effective against weaker characters), while Widowmaker’s scoped sniper damage has also been reduced to make body shots less lethal than they were previously, along with increasing the cost for her Ultimate ability, which the team felt was “coming up a little too frequently.”

General bug fixes and updates have also been introduced with the latest update, including a change to improve the stability of the High Bandwidth connection option for Custom Games, and other smaller fixes.

Overwatch is available now for PS4, Xbox One, and PC – the full patch notes for the game’s latest update can be viewed below:

Overwatch June 14 PC Update:

Hero Balance Changes


  • Peacekeeper
    • Alternate Fire
      • Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
      • Bullet damage decreased from 70 to 45

Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.


  • Widow’s Kiss
    • Alternate Fire (Scoped Shot) Base damage decreased from 15 to 12
      • Note: Scoped shot damage multiplier remains unchanged
    • Headshot damage multiplier increased from 2x to 2.5x
    • Players must now wait for the unscoping animation to completely finish before scoping
  • Infra-Sight
    • Ultimate cost increased by 10%

Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.

Bug Fixes


  • Improved stability of the High Bandwidth option in Custom Games


  • Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
  • Fixed a bug that allowed Reaper to Shadow Step to unintended locations on certain maps


  • Fixed an issue with collision on certain areas of Dorado not blocking line of sight
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Ryan Meitzler

Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City.

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