Paradox Interactive Says Tyranny Didn’t Meet Initial Sales Expectations

Paradox Interactive Says Tyranny Didn’t Meet Initial Sales Expectations

Back on November 10th of last year, Tyranny from Fallout: New Vegas developer Obsidian Entertainment launched on PC, Mac, and Linux. And according to publisher Paradox Interactive, it didn’t sell up to expectations.

Speaking to PCGamesN, Paradox Interactive CEO Fred Wester said the game “did ok,” while Paradox VP of business development Shams Jorjani added, “We’re overall OK with it, I think. Everyone was hoping that it would do better.”

Wester further confirmed that in regards to the initial launch that it didn’t really meet the expectations set for it.

Meanwhile, Obsidian issued the following statement about Tyranny’s performance:

“While a better reception in the market during a packed holiday season would have been great, we think it’s the kind of game that has legs and can do great over time.

Speaking of legs — which is becoming a more common term when referring to games — Wester also believes the game has a “long tail” in terms of sales.

Tyranny notably released in the heart of November, the busiest time of the year for games and the hardest time to snag coverage. However, Jorjani also believes that simply the market is as smitten with the 90’s style RPGs as it used to be. Whether this is the case or not, is tough to say. Pillars of Eternity 2 certainly seems to be in hot-demand.