Payday 2's Dynamics System Will Give You "Moments to Remember" Every Time You Play

By Masoud House

August 7, 2013

In the newest video from Overkill Software and 505 Games’s Payday 2, game director David Goldfarb walks us through the “Dynamics System,” which you can view below, and just why having it can drastically alter the game to make replayability engaging and unpredictable.

While only mildly touched upon when announced, Goldfarb has made it clear that Payday 2 wants to keep players on their toes, so that memorized maps are a thing of that past. For example, play a mission once, and you may be seen by a security guard. The second time there may be two guards in that spot, or none at all, but a woman looking out her window at what you’re doing. Cameras, items or even doors can also be shifted to ramp up unpredictability if the system deems it necessary. Or, if you mess up enough, you may end up in an “Escape” mission, on a completely different map, where you are challenged with escaping a difficult situation until your escape vehicle or route appears.

As Goldfarb puts it: “Dynamics give people moments to remember when they play… and that’s what, you know, we want to give people as many of those as we can.”

Payday 2 is set to release next week to the PS3 Xbox 360 digitally and through retailers, and to the PC via Steam. For more on the franchise, check out DualShockers’ Payday news.


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Masoud House

Born and raised in video games and "geek culture," Masoud has been bred off of fantasy worlds his entire life and doesn't see anything wrong with that. He loves RPGs (especially TRPGs), sandbox games, the sci-fi genre, dieselpunk, art deco, and anything that allows him to create. Having graduated from John Jay College with a degree in English and a minor in Creative Writing, Masoud hopes to one day pen the same novels, comics, movies, and video games he enjoys escaping into when the real world gets too boring.

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