PC Building Simulator Surpasses 100,000 Copies Sold Within First Month on Early Access

The Irregular Corporation revealed today that PC Building Simulator has sold over 100,000 copies since it hit Steam Early Access in March.

on April 25, 2018 12:41 PM

After initially finding success as an itch.io tech demo, PC Building Simulator hit Steam Early Access last month. Today, publisher The Irregular Corporation announced that the game has sold over 100,000 copies since its Early Access launch.

This is quite impressive for and indie game, especially one in Early Access. It also helps that PC Building Simulator is supported by real-life hardware manufacturers like Artic, Cooler Master, Corsair, EVGA, MSI, NZXT, Raigintek, Silverstone, and Team Group, giving the parts in game some authenticity.

According to the developers, this success has only motivated them even more to support to the game with continuous updates that bring new content into the mix. If everything goes according to plan, PC Building Simulator should hit 1.0 and leave Early Access later this year. Stuart Morton, Producer at The Irregular Corporation, had the following to say about the game’s success:

“The overwhelming support we have had from the PC gaming and building community has been nothing short of phenomenal and we are extremely grateful to all the players who have been so passionately providing feedback, this is the whole reason we wanted to launch into Early Access. There are plenty of new and exciting things to come for PC Building Simulator and we can’t wait to share them with our ever-expanding community.”

To see the game in action, check out the launch trailer below. PC Building Simulator is currently available in Early Access on PC. If you want to try out the game for yourself, it can currently be picked up on Humble Bundle.


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 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.