Perception Delayed a Week on Consoles; Launch Trailer Revealed Ahead of PC Release Tomorrow
The Deep End Games has delayed its first-person narrative horror game, Perception, on consoles by a week. Additionally, it also has released the game's official launch trailer.
Today, developer The Deep End Games — a studio staffed by ex Dead Space and BioShock developers — and Polish publisher Feardemic announced that their unique first-person horror game, Perception, has been delayed on PS4 and Xbox One by a week.
If you’re on PC however — the other platform the game is poised to release on — you will not be hit with the week-long delay, and will still be able to get your copy tomorrow, May 30th (the day it was supposed to launch on PS4 and Xbox One as well).
As for the reason behind the delay, The Deep End Games issued the following Tweet:
Due to an unexpected administrative snafu re: ratings/territories, consoles delayed a week. Steam/GOG tomorrow! https://t.co/dgSC4GDoJM
— Perception/DeepEnd (@TheDeepEndGames) May 29, 2017
For those that don’t know: Perception first arrived onto the scene via Kickstarter in 2015, where it found considerable success: raising $168,041 USD across 4,357 backers.
Perception is a first-person narrative horror adventure that tells the story of the blind heroine, Cassie. As we previously reported: after months of nightmares involving an eerie mansion and an uneasy sense being called to it, Cassie researches and eventually discovers the mysterious home is actually an abandoned mansion located in Gloucester, MA called “Echo Bluff.” Upon arrival, Cassie quickly deduces something is wrong with Echo Bluff: upon further investigation, she discovers that the abandoned mansion is not as empty as she thought, but rather is occupied by a ghostly presence that has been tormenting the various inhabitants of the mansion over generations. Through letters, recordings, and time shifts, Cassie will meet new characters and see Echo Bluff in its past, and slowly begin to unravel the mystery of not only Echo Bluff, but why she is being drawn to it.
Now, I know what you’re thinking: how does Cassie get around and avoid horrors if she is blind? The answer is simple: her cane. Cassie uses her cane by tapping it and then seeing via echolocation. But tapping on your cane makes noise, and the more noise you make the more you attract unwanted attention. But, you need sound to create visuals and navigate your way around. So, that being said, you have to be cautious with how you deploy sound. Further, not only can Cassie use ambient sounds to cover her presence, but use the noise of objects as distractions. If you’re spotted: you run and hide. That’s your only chance.
The game is notably four to six hours long, and according to the developer will likely require multiple playthroughs if players want to see every little thing the game has to offer.
A new, official launch trailer accompanied today’s console delay announcement: you can check it out below. Additionally, be sure to check out our recent interview with the developer where we discussed all things Perception, including its inspirations, its origins, replayability, and more.