Many are still quite surprised and maybe even a little confused for the announcement of Phantom Dust, that came at the latest E3, and Microsoft Game Studios Partner Creative Director Ken Lobb explained a bit more on what we can expect from the game during an interview on The Inner Circle Podcast.
Lobb mentioned that the original Phantom Dust had a flaw: you had to play for hours before you even realized it was a trading cards-based arena game. So, first and foremost, they want to fix that with the remake.
He also explained that the developers are still “trying some things” with Phantom Dust, so it may or may not release in 2015. Besides, the end of this year is pretty packed already, and Lobb wouldn’t want to have it compete against games like Halo 5: Guardians.
Lobb then clarified that the game includes a 30 hour-long JRPG campaign that allows you to unlock the cards. The team wants peopple to play PvP within six hours from the beginning, and wants them to have viable decks without having to play for 15 hours.
There’s also an internal discussion on how to front-load a little bit of the multiplayer side without breaking the unlocks that were so well designed in the original RPG.
They also want to tell that story again because it was really good, even if it’ll be modernized. It’ll have the same premise and the same characters. It’s not a reboot, but a re-imagining.