Phil Spencer: DirectX 12 Impact Will Depend on The Game; Promises Details and Clarifies on Streaming
Today Xbox Division Head Phil Spencer is on a roll, and is continuing to respond to questions from the fans on Twitter, providing interesting details about what we can expect and what was mentioned at the Windows 10 event.
First of all, he explained that the beneficial impact of DirectX 12 will be on a game by game basis, as it’s difficult to make generalized statements:
@JAGLeMans Yea, really on a game by game basis, difficult to make one statements about impact of DX12, depends on where the bottlenecks are.
— Phil Spencer (@XboxP3) January 24, 2015
He also promised more details on whether the Xbox One will actually support all the features of DirectX 12:
@markmccreary @ExploderMouse We'll give more detail on this so people understand the specifics.
— Phil Spencer (@XboxP3) January 24, 2015
Spencer then mentioned that the plan is to let us play games on PC streaming from Xbox One while someone else is watching cable TV on the console, but he can’t make promises as the feature isn’t yet finalized.
@CopEryte That's our goal but we haven't completely landed the feature yet so we can't promise it yet.
— Phil Spencer (@XboxP3) January 24, 2015
Speaking about TV, he also said that he likes the idea of a TV tuner for the U.S. market, as for now it’s only available in Europe.
@savingpvtbryan @DrPizza I like the idea of a tuner for US, which one's are people using here in US?
— Phil Spencer (@XboxP3) January 24, 2015
Finally, there have been reports on the possibility that Microsoft may be working on streaming from PC to Xbox One, but Spencer clarified that for now only streaming from Xbox One to PC has been announced.
@alejandrorgev For now we've only announced Xbox to Win10 streaming.
— Phil Spencer (@XboxP3) January 24, 2015