There's no doubt about it: Halo Infinite's absence alongside the release of the Xbox Series X/S could be felt profoundly. While each new console is great in its own right, the lack of any new first-party titles releasing in proximity to Microsoft's two next-gen platforms was perhaps the biggest omission for the release. For Phil Spencer, however, he thinks there is a silver lining to the situation.

Speaking to The Verge, Spencer was asked about Halo Infinite and its delay to 2021 with the Head of Xbox specifically saying that he still wishes that the game could have come when originally planned. "We wanted Halo at launch. We thought it would have been a real cultural moment for us as Xbox," Spencer said. "Last time we had done that was the original Xbox and Halo: CE."

That said, Spencer doesn't think that the situation is all bad. Not only does he say that Halo Infinite will now surely be a better video game in the long run, but it will also arrive in a span when the Xbox Series X and S potentially aren't flying off store shelves any longer. "In the long run, I think what’s going to happen is we’re going to get a better Halo game at a good time when people can actually get a console. I feel good about that. I think the game will be better for the time that we’re giving it," he went on to say.

As for if he could have done the delay situation with Infinite differently, Spencer says he still believes that the right call was made to push it back. He also went on to say that he's very much looking forward to future Xbox Game Studios titles and knows that the team at Microsoft has to be there with the software to verify to customers that they made a good purchasing decision with the Xbox Series X and S.

Halo Infinite is still set to launch at an undetermined date in 2021 and will be coming to Xbox Series X/S, Xbox One, and PC upon its arrival. In the near future, 343 Industries has recently said that it will have a new update to share about the game soon, so stay tuned.