Phil Spencer: Microsoft Won’t Force Developers to Push 4K on Xbox Scorpio
If you’0re wondering whether all games will run at native 4K resolution on the recently announced Project Scorpio or not, it will depend on developers, as mentioned today by Xbox Division Head Phil Spencer.
@ThatDudeizEric We’ll talk more about this later but we never said we’d mandate 4K framebuffer, we won’t.
— Phil Spencer (@XboxP3) June 20, 2016
This seems to be a wise approach, even because we don’t yet know how the computing power of the Scorpio will hold up to native 4K resolution with the most visually advanced games.
If we were talking about PC gaming, six teraFLOPS would probably not be sufficient, with a Titan X struggling in single configuration with seven teraFLOPS under the hood.
That said, console-specific optimization due to the immensely smaller number of possible configurations will probably play a role in lowering the horsepower requirements for native 4K. What we don’t know is how relevant that role will be.
Allowing developers to shift resources to other elements instead of pure pixel count, gives them much needed flexibility, and the ability to avoid possible compromises if they so wish.
The market penetration of 4K TVs and monitors at the end of next year will also certainly play a role on whether developers will prefer to aim for pure pixel count, or to target a possibly wider audience by pushing other aspects of a game’s visuals.