Microsoft: Titanfall is “Huge”, No Problem Working with External Studios; Xbox One Graphics Will Improve
Titanfall is almost out of the gate, and Microsoft Game Studios Honcho Phil Spencer is definitely glad that the game is on Xbox platforms, despite the fact that it’s made by an external studio and Microsoft doesn’t own the IP, as he said today on Twitter.
Really glad TF is on XBOX, it’s huge. Game is Respawn’s and EA is the pub. Congrats to both on what looks to be be a great launch.
The fact that Respawn is an external studio didn’t scare Microsoft away from working with them, and according to Spencer this is going to continue, and is actually already going on with an older IP owned by Microsoft itself.
Sure. Old IP or new IP, I know not every studio wants to be owned by another company, we work with a lot of great externals.
Yes, we are currently working externally with some older IP we own.
Of course, despite the experience with Titanfall, Spencer confirmed that it’s his goal to build up on Microsoft’s own IP portfolio.
In addition to that, he also responded to an user that mentioned that he’d love to see the next Halo with the same level of visual fidelity as Ryse.
I love the way Ryse looks but wave 2+ games have shipped platform, I expect overall graphics to go up with time, just like 360.
That’s pretty much a given, considering how developers get more familiar with the hardware with time, and new tools and technologies are developed to make better use of the available resources.
In the meanwhile, Titanfall is just three days from its North American release, and we’ll soon be able to see if it’ll be a demonstration that a third party game can easily become a console seller. To entertain ourselves during that short wait, we can always speculate on what the older IP being worked on may be. My money is on Crackdown. What about yours?