Here's How the Pity System for Gacha Banners Works in NieR Reincarnation

The NieR series now has a gacha game too with Reincarnation - What you need to know about the pity system implemented in the Global server

By Iyane Agossah

July 29, 2021

NieR Reincarnation is finally out in English with its Global server launch, and just like several gacha games, there’s a pity system in place – here’s how it works and how many pulls you need to do before reaching the ceiling.

NieR Re[in]carnation – Final chapter “White Autumn Chapter” 2nd PV

NieR Re[in]carnation – Final chapter “White Autumn Chapter” 2nd PV

The Pity System of NieR Reincarnation was introduced only recently in the Japanese server. However, it’s included from the start on the Global version, which is a lifesaver. This is one of the various ways how the game balance of the Global server will be easier overall compared to the Japanese server. Global players are getting a smoother start.

Nier Reincarnation pity system explained – How many multis you need to reach the ceiling

One multi pull on a banner gives you 10 pity points on that same banner, and once you reach 200 points you’ll be able to redeem the character you want. So it’s 20 multis to reach the pity ceiling, or 60,000 gems.

Free pulls you can do by spending tickets will also increase your points. Lastly, once a banner ends, the remaining points are transformed into another currency. You can use that currency to buy character upgrade materials most notably. Overall, this is a pretty fair pity system.

  • MORE NIER – How Yoko Taro works with his scenario team

More on NieR Reincarnation

Square Enix and Toylogic first launched the game in Japan on February 18, 2021. The Japanese server already got a collab with NieR Replicant Ver 1.22 and with Drag-on Dragoon 3 (Drakengard 3) so we should expect them to come over on Global too. They most notably featured Kaine and Zero. Future events and collabs will be announced on the Global version’s Twitter and its streams on Twitch.

NieR Reincarnation is the first mobile game of the NieR franchise, with a story not directly written by creative director Yoko Taro, but handled by a team of scenarists who works under him. In a past live stream, Yoko Taro and two members of the team explained their methods too. Yoko Taro is also working on new games at Square Enix besides NieR Reincarnation.

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Iyane Agossah

Living near Paris, Iyane is the head of Japanese content at DualShockers. He speaks Japanese, has been watching anime for over 25 years, and plays Genshin Impact mainly for its story. You can reach him on Twitter at @A_iyane07.

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