Platinum Games Regrets Bayonetta's Sloppy PS3 Port

Although Platinum Games’ action epic Bayonetta received unanimous critical acclaim when it released, the PS3 version of the game suffered a wealth of issues compared to the Xbox 360 version. These PS3 exclusive issues include severe slowdowns, jittery framerates and even dimmer, less colorful visuals. Director Atsushi Inaba has gone so far as to call the PS3 port of Bayonetta the developer’s greatest failure.

Inaba-san says that the team fully regrets outsourcing the development of the PS3 version to one of Sega’s internal studios. In fact, it was this sub-par port that guided Platinum’s decision to develop both versions of Vanquish themselves. Finally, Inaba-san feels that the port wasn’t a complete failure because the team wound up learning quite a bit from the experience.

Fortunately, Platinum won’t have to create a port of Bayonetta 2 since it’ll be exclusive to the Wii U.

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Kenneth Richardson

Kenneth is a Graphics and Game Design student who's worked as an author for since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.

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