Moscow-based studio Dinosaurum Games is definitely going to carry us every step of the way through the development of their 2016-bound PS4 exclusive Without Memory, and today they released a new batch of work-in-progress screenshots of the game, showing the preliminary character model, and the evolution of the first level of the game, with the addition of more vegetation, rocks and some rain. In addition to that they also gave more info on development on their blog and on their VK social network page.
The model is scheduled to be finished by July 14th, with the addition of rigging, textures and skin.
The pictures of the forest level are 35% complete, but they still lack all shaders. The level is set to receive numerous passes of refining still, and high definition shaders will be added soon. The level itself is described as extensive and varied, and it isn’t just a corridor. It’s a very complex forest and you can get lost, changing the events of the game.
The developers mention that calibrating the lighting at night is one of the most difficult part, as it can be either too dark or unrealistic, but they’re gradually solving those problems.
Most interestingly, the trailer that will be shown at GDC Europe in just a month won’t be CGI, but it’ll be fully in-engine. Considering that the developers have made quite a lot of progress already, I’m quite interesting to see how far they’ll be able to push the graphics in the four remaining weeks.
Dinosaurum is also considering Boomstarter as a crowd funding platform to attract additional investment. Boomstarter is basically the russian Knock-off of Kickstarter. On the other hand, they also mentioned that they aren’t able to disclose the identity of the private investor behind the project, as it’s covered by NDA.
We also learn that they will be at Igromir 2014, which will kick off on October 2nd in Moscow.