Today, Sony Interactive Entertainment announced that PlayStation VR has surpassed 1 million units sold.
The news follows the announcement back in February that the new headset had sold 915,000 units since its debut last October. Now if you do the math, this means in roughly three months since, the headset has sold — at least — 75,000 units.
If you take research firm SuperData and its reports into account, the PlayStation VR is outpacing its competitors substantially: with HTC Vive and Oculus Rift supposedly selling 420,000 and 243,000 units respectively by the end of 2016. Meanwhile, Sony is still quite a bit behind Samsung’s Gear VR which has sold more than 5 million units; however, it has a much, much larger install base.
According to CEO and President of Sony Interactive Entertainment America, Shawn Layden — relayed by The Verge — there is still plenty of work to be done, noting that compared to the PS4 install base, which is approaching 60 million, “it’s still just a million units.”
However, Layden has said he expects sales to pick back up this year, partly because availability issues have been adressed. The CEO adds:
“We’ll have freer supply in the marketplace. We got to a point around Christmas where you would be hard-pressed to find VR anywhere. So we dialed back some of our promotional activity at that time because we didn’t want to be promoting a platform for people to find out they couldn’t get it. I didn’t want to create more unhappy customers.”
As you will all know, the best way to push hardware is with software, which has been light on the PlayStation VR since its launch — bar Resident Evil VII and some smaller gems like Statik and the recently released Farpoint. According to Layden, the latter (Farpoint) is the start of a “second wave” of games coming to the platform. What else is in this wave, is unclear; however, Layden did have the following to say about the matter:
“When a new console or a new platform launches, there’s a lot of activity driving launch day. And then there’s the inevitable lull between that and the next launch of titles. I think we’re seeing that happening now. Farpoint is the lead of that, and we’ll be talking about a number of other titles at E3.”
According to Sony, PSVR owners have purchased a healthy 5.25 million VR games to date, with an average play-time of 25 minutes per session.
Layden wraps up by talking about the future of PSVR and the life cycle of the platform of VR in general:
“With VR, it’s a totally brave new world. We’re still trying to understand exactly what people are going to want to do in that medium. It’s hard to make predictions about it. People will want it to be smaller, lighter, wireless — these are all things we’re looking at from a conventional iteration process. But I don’t presume to be able to tell you what VR is going to look like in the year 2018 or 2019. We’re going to find out together as we go along.”
SuperData predicts Sony will sell another 2.6 million units in 2017. Whether this number will actually be hit, will likely be determined on what kind of games are announced and released for the newborn platform.