Demos for the highly anticipated Pokémon Scarlet & Violet games have reached the hands of press outlets, and though there are several positive key takeaways, subpar visuals and performance issues appear to be a common trend. Eurogamer spoke favorably of the seamlessness of the open world. They found themselves ignoring the main objective the demo had set out, opting instead to explore a random cave they could enter without being prompted, which had the player end up in a secluded beach with a tall lighthouse, all while Pokémon roamed around freely.

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However, Eurogamer also claimed that the game "seriously struggled with performance." They noted that certain shots of prior trailers, which have shown very choppy frame rates on windmills or prancing Pokémon, were very representative of their experience. Menus were slow and laggy, and so were character animations. NPCs apparently moved "like flicker book drawings", despite being at a very close distance. Furthermore, severe draw-distance issues could be noticed, with buildings loading in after you stepped into through their streets.

Similar issues were purported over on NintendoLife. They stated that the game as a whole wouldn't stick to a consistent 30fps when traversing through the open world. Despite this, moving characters and objects had an even lower framerate, even though they were only a few feet away from the player. At one point, when trying to switch a Pokémon out for another one in their party, the game took "a suspiciously long time" to load. The game's overall visuals were also criticized, being described as "smeary."

The main city of Mesagoza had walls and chairs that reportedly melded together, which only led to further frustration that the game couldn't run at a stable frame rate. "Frankly," NintendoLife wrote, "we were gutted with what we saw." On the other hand, interiors such as shops and gyms seemed to run significantly better, and had higher fidelity textures, suggesting that Game Freak allocated its limited resources to these sections.

When it comes to the positives, NintendoLife relayed that the famous line-of-sight system, in which trainers force you into a battle as soon as you cross their path, is gone. You instead have to interact with them to start battling, meaning you can skip any battle you don't feel like having. This was corroborated by Serebii, which also found another new welcome feature. The move relearning system from Legends: Arceus has reportedly returned, meaning you can switch out your Pokémon's moves with any in their movepool from your menu, at any time.

Whether these performance issues will be present when the game launches is unknown, but the early reports don't bode well with the game being so close to launch. Pokémon Scarlet & Violet release on November 18 exclusively for the Nintendo Switch.

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