Pokken Tournament to Run at a “Smooth” 60FPS and Give The Feeling of Pokemon Battling In The Real World
Earlier today, Pokemon Company announced that Pokken Tournament will be heading to arcades and they also opened up a website for the game.
On their website I noticed Pokemon Company President Tsunekazu Ishihara, Game Director and Chief Producer Katsuhiro Harada and Soul Calicbur Series Producer Masaaki Hoshino had some interesting things to say.
Pokemon has been a challenge due to the various gameplay types so far, however nobody has had an experienced like this new Pokemon game. For what we had directed, Pokemon’s reactive moves have been perfected. By assembling both Bandai and Namco, who are ultimately creating this 3D action game, it is being fully realized.
Everyone who is a Pokemon fan will want to try it, while being an overwhelmingly fresh experience. Even if you have never played a fighting game or a fighting action game, your first impression will be “Amazing!” after just touching it. I am aiming for such a game.
In “Tekken”, it is designed so that a player trains extensively, which led to our foundation in our current system with a focus on character’s animation and action. There is a sense of unity with the player when you move the character. It is refreshing when you rely on skill, but a pain when you crash hard.
There is a sense of feeling cultivating in the game, which that feeling eventually started being referred to as “Tekkenism”. We also are utilizing Pokemon moves in this work. The genre is a “Fighting Game”, and as some will surely point out, people who play “hardcore” or play with large stakes draws others in, making this genre so popular over a wide range of people, bringing a layer of originality with them.
Especially in “POKKEN TOURNAMENT”, rather than “fighting” with “battle actions”, you can return to the basics of a fighting action game. “Giving the player a wide range of options to choose from in the game” is being developed.
A thought that has probably crossed your mind is, “Should I get this because of Pokemon?”. It is a very fresh experience. It is very important that I know that anyone can play it. Please by all means, expect a new experience from Pokemon.
In fact, I was the proud guru of Pokemon in-house, which I never leave. When I heard the details behind this project, I thought I was the right person for the job, and so I felt great once it finally came down to me. “POKKEN TOURNAMENT”‘s dynamic action runs at a smooth 60fps, even with a particular emphasis on the graphics, I considered the ultimate question,“I wonder what it will feel like when we have Pokemon in the real world?”.
The muscle and hair of Pokemon, the landscape of the world we live in compared to Pokemon’s landscape, it has inflated and produced more imagination. All Pokemon fans will enjoy, where it is profound enough to do and continue on such a game. I was drawn to the state-of-the-art technology and the best staff, so please look forward to the new world of Pokemon like you have never seen before.
Katsuhiro Harada seems to be hinting some Tekken-like elements in the game. It could be possible that this game will be easily accessible to everyone while still giving it that hardcore fighter feeling that Tekken fans are accustomed to.
Masaaki Hoshino probably had the most interesting bit where he mentions that the game will be running at 60FPS and that his goal is to make the game feel like Pokemon are fighting in the real world. Which makes sense given the art style they have taken.
[Translation By Griffin Tatum]