I recently got a chance to sit down and play Resident Evil Revelations for 3DS. I haven’t tried the demo that comes along with Resident Evil: The Mercenaries 3D yet, but was told that this was completely different. As someone who has played Resident Evil 4 and 5 thoroughly, I was pretty excited to get my hands on this one. As I was walking through a mansion-like setting as Jill Valentine, I was adjusting to the controls and learning how to play. The controls are almost identical to what we’ve seen with the two previous Resident Evils, with some more ease and less stalls in gameplay thanks to the touchscreen. Now you can switch guns on the fly with a simple swipe of the touchscreen, and that’s a huge plus.
As I was making my way through doors and areas with the help of the map on the bottom screen, zombies made my life a living hell. Aiming was a bit hard at first, but I got better as I went along. I had a handgun and a shotgun, and the enemies were like the regenerators seen toward the end of Resident Evil 4. Graphically, the game was great to look at. The majority of the time, I had the 3D effects at full blast, and felt comfortable with that — something that never really happens when I’m playing with the 3DS.
I eventually died and got the “thank you for playing” screen, but I took that as a good sign. I rarely died in Resident Evil 4 and 5 (because I’m just so darn good =)), and it was because I ran completely out of ammo. I tried my best to conserve and pick up as much as I can, but still ended up failing. I guess this title will be a little more challenging than what we’ve seen before.
I am looking forward to getting my hands on the finished version of this game and completing the part that I couldn’t get past. When that will be is anyone’s guess, but hopefully it’ll be sooner than later.