Preview: Tumble (PS Move) Impressions

By Jon Ireson

October 1, 2010

Tumble, which features single player and multiplayer, is a game for the PlayStation Move on PS3 that has players “reaching into the screen” to build together in a Jenga-like fashion solving puzzles, performing balancing acts, and of course destroying everything at times. In this game, not only do you have a 2D plane to move across with your Move controller, but you can also interact in full 3D depth perceived by the PS Eye.

That’s right, depth perceived by the PS Eye, what was that about PS Eye not being able to do depth? I’m sorry I cannot hear you I’m busy experiencing it, call back later. In Tumble, your Move is picked up even more accurately than in most Move titles, and after a quick romp in the tutorial stages you will find yourself knee deep in some block-action. This sort of takes me back to my LEGO days, but we won’t go there. Let’s just see what the game has to offer thus far and where its appeal, strengths, and weaknesses lie, shall we?

To start, players will be building towers. You get a real good feel for how simple this is to pick-up and play right off the bat, but quickly things become more and more complicated and intriguing the further in you get. When the 3D camera is manipulated you will be able to rotate to see all dimensions of your tower, and what seems like a good design from one angle is not always that. Another sweet feature is flicking your wrist to rotate a block without putting it down, the game would have been very tedious without this!

The first level you will play is called a Build High challenge and is exactly what it sounds like. The cool thing is you will be challenged to creatively stack blocks of varying shapes while maintaining balance but also racing against the clock. The higher builds will be harder to pull off without screwing up, and you can continue replaying the level to earn all the medals. The weight and material type of each piece also effects gameplay. For example, lighter materials are not a good base for your tower.

Destruction mode continues the hard thinker’s path. Though it may sound simple at first. Mines are placed on an already created tower (usually a tight, well-designed one) then detonated. The further out your blocks land the more points you will receive for them. Basically there is a huge score layout on the floor showing concentric circles that indicate the score value for that area. At the end of your detonation the more of a spread you have to the further out areas, the more points you will gain. Again, players must attempt to earn the bronze, silver, and gold medals based on score as well as bonus medals such as doing so in a fast time. You will find yourself becoming something of a demolition expert for Tumble blocks as you must strategically figure out how to take down the towers in the most chaotic way possible.

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Things start to get much more complicated in the second zone of levels. You will find that the build high challenges are not always so simple. There is an object in the way of your masterpiece, which will require some creative building to get out of its way. For example using squares to get up to a certain height, then laying a long, thin platform block across the top square and putting columns going straight up on either side of the obstacle. There are a few different ways to solve challenges like this, and it’s a great addition to the game.

The bonus levels offer up a less serious challenge. For example making a block jump over a wall of indestructible, unmovable blocks by using mines and getting the projectile block to land on a specified target.

Tumble is a great game with a lot to offer and is available now on the PlayStation Network for $9.99. With a lot of fun and even some thinking involved, I can see myself playing this for hours on end trying to earn all of the medals and even more to beat friends’ high scores. The implementation of the PlayStation Move is brilliant here and feels very natural and responsive. As an added bonus, this game even supports 3D HD. With depth perception control as well as depth of graphics for those with the 3DTV, the title is an all around virtual reality puzzle title that serves up quality for a low price. I am excited to check out the full version of this.

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Jon Ireson

Jon is a gamer above all else. He plays all types of games. You can find him mostly in War games. He is very passionate and a hard worker and it shows through his writing. Favorite Games: Warhawk, Soldier of Fortune 2: Double Helix, Final Fantasy 6

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