Prey Gets New Video All About Weapons and Power Combos
Today, developer Arkane Studios and publisher Bethesda released a new Prey video all about weapons and power combos.
According to Bethesda, in Prey you have a mighty arsenal to deploy against the Typhon threat, including a range of weapons, and a host of incredible alien powers. Specifically, there are 24 different human upgrades and 20 unique alien powers to choose from (plus all their upgrades). As a result, no two Morgan Yus (the protagonist you play as) will be the same, and no two players will have the same exact experience with the game. There are no classes in the game, so you can learn any power as you discover them.
Along with the human abilities like Hacking, Leverage, Repair, and Gunsmith – all of which enhance Morgan’s innate strengths – you will also have access to three distinct trees of Typhon-based abilities. As previously detailed, there is risk for rewarding yourself with alien abilities. As you install alien powers, the turrets on the station will view you as a hostile entity, and you will increasingly run the risk of being hunted down by the massive Nightmare Typhon. Below, you can check out the full list alien powers, courtesy of Bethesda:
Kinetic Blast (I, II and II)
Create a physical blast that deals up to 70 damage and pushes away anything within 5 meters of the targeted area.
Upgrade Kinetic Blast to increase the damage and push radius around the targeted area.
Lift Field (I and II)
Manipulate gravity to create a column of upward force up to 7 meters tall that last 15 seconds and can trap enemies.
Upgrade Lift Field to increase the height of the column.
Electrostatic Burst (I, II and III)
Create an electrostatic burst that deals up to 25 damage within 3 meters of the targeted area. Additionally, the burst disrupts electronic equipment, stuns robotic targets for 3 seconds, and stuns biological targets for 2 seconds.
Upgrade Electrostatic Burst to increase the damage and area of effect, as well as the stun periods for both robotic enemies and biological enemies.
Absorb 50% of all electrical damage as psi points.
Negate stun and take 50% less damage from electrical attacks and hazards.
Superthermal (I, II and III)
Create a trap of super-heated plasma that deals up to 80 fire damage within 4 meters when triggered.
Upgrade Superthermal to increase the damage and area of effect.
Take 50% less damage from fire attacks and hazards.
Absorb 50% of all fire damage as psi points.
Mimic Matter (I, II and III)
Camouflage yourself by taking the form of a nearby object. Movement is possible but may draw attention. Uses 2 psi per second.
Upgrade Mimic Matter to mimic more complex machinery, like turrets and Operator bots around Talos I.
Regeneration (I and II)
Regenerate up to 10 health immediately after taking damage.
Upgrade Regeneration to increase the amount of health you regenerate.
Phantom Shift (I and II)
Rapidly change position up to 6 meters away and leave behind a double that fools enemies for 4 seconds.
Upgrade Phantom Shift to increase the distance you move and the length of time your double distracts your enemies.
Take 50% less damage from ether attacks and hazards.
Absorb 50% of all ether damage at psi points.
Phantom Genesis (I and II)
Create a Phantom that will fight for you from a human corpse.
Upgrade Phantom Genesis to create a more powerful Phantom to fight for you. Phantom type is randomly determined.
Backlash (I, II and III)
Create a shield for 20 seconds, which prevents the next enemy attack from damaging you. Enemies that attack the shield are repelled.
Upgrade Backlash to increase the number of attacks the shield can block.
Reduce duration of fear effects by 25%.
Psychoshock (I, II and III)
Execute a direct psychic shock attack against biological targets for 45 damage and nullify psi abilities for 10 seconds.
Upgade Psychoshock to increase the amount of damage the attack does, as well as the amount of time psi abilities will be nullified.
Mindjack (I, II and III)
Force biological enemies to end hostilities and fight for you for up to 20 seconds. Also frees humans from Typhon mind control.
Upgrade Mindjack to increase the amount of time enemies will fight for you.
Remote Manipulation (I, II and III)
Use your mind to retrieve distant objects and interact with devices up to 10 meters away.
Upgrade Remote Manipulation to increase your range.
Machine Mind (I, II and III)
Force robotic enemies to end hostilities and fight for you for up to 30 seconds.
Upgrade Machine Mind to increase the amount of time hostile robotic enemies will fight for you.
You can check out some of the alien powers, as well as see some of the game’s weapons in the trailer below. Prey is set to launch for PS4, Xbox One, and PC on May 5, 2017.