Prey’s Day One Patch Detailed; Weighs in at 1.3 GB

on May 3, 2017 11:32 PM

Prey is set to launch on May 5th for PS4, Xbox One, and PC accompanied by a day one patch, which you can download if somehow you’ve gotten an early copy of the game.

The update isn’t anything too glamorous, but it does address many of the issues raised when the game’s demo went live last week. The fixes include mostly a healthy slab of remedies to bugs, which included frame rate issues, crashes, and gameplay glitches.

If you played the demo, you will have also noticed that the game’s audio was overbearingly loud when dealing with enemies, and would sometimes linger beyond enemy encounters. According to creative director Raphael Colantonio, this has been fixed in the game’s final build:

Below, you can check out the patch notes for the update — which comes in at 1.3 GB (via Gadgets360):

Minor Story Spoilers Ahead

Enemies

  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
  • Cystoids and Cystoid nests now react appropriately to fast-moving objects.
  • Explosive containers will now explode when thrown at technopaths.
  • Nightmare will no longer camp objects the player has turned into in front of it.
  • Operators can no longer occasionally shoot through walls.
  • AI adjusts for difficulty level more effectively.
  • Multiple telepaths in an area no longer chain attacks on the player.

Weapons

  • Touching placed grenades while mimicked will no longer cause them to explode.
  • Boltcaster can no longer cause zero-damage critical hits.
  • Nullwave Transmitter now works on Apex tendrils.
  • Technopath can now be hit by sneak attacks with the stun gun.
  • Grenades are now affected by lift fields.
  • Dropped weapons will now re-equip to favourites wheel when picked up.
  • Recycler grenade damage now properly scales with difficulty level.
  • Gloo Gun no longer loses functionality after placing too many gloo balls in a level.

Powers

  • Various Fixes to Mimic Matter ability.
  • Player can now open EMP’d doors with their leverage abilities.
  • Backlash now properly prevents suit damage while active.
  • Player’s attacks will no longer consume Backlash charges.
  • Objects targeted by Lift field will be highlighted properly.
  • Remote Manipulation can now be used to open most containers.

Chipsets

  • Beam Shielding chipset now properly reduces damage from military operators.
  • Updated Mimic Detection Gen 2 chipset description to include all mimic types.

Player

  • Military operator effects fixed for first-person view.
  • Players are now affected by electric floors/water while jumping.
  • Telepath will no longer knock player out of the world in Crew Quarters.
  • Player will no longer fall out of the world when gravity is restored when they’re upside down.
  • Players can now carry destroyed operators properly in Zero-G.

Game

  • Hacking minigame will now properly display what object is being hacked in the UI.
  • Players can now split stacks when looking at container inventories.
  • Various fixes to behaviours when player mimics an operator.
  • Localised versions of the game now support switching VO to English.
  • Killing Mikhaila with the Q-Beam now only counts as one human killed.
  • Quickload loads the most recent save of an type, not just auto-save.
  • Addressed several frame rate bugs.
  • Addressed several save/load bugs.
  • Several crash fixes.
  • Various mission and objective marker fixes.
  • Various localised text and audio fixes.
  • Various SFX fixes.
  • Various VFX fixes.
 /  Assignments Editor & News Editor
Tyler Fischer is the Assignments Editor and News Editor at DualShockers. He specializes in writing breaking news, managing assignments, and organization. Born and raised in New York, Tyler studies journalism and public relations at SUNY New Paltz. In his free time he enjoys playing and watching soccer, getting lost in game lore, and writing comedy scripts.