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Project CARS 4 Will Be the Most Realistic Simulation Ever Made, Says the CEO of Slightly Mad

The CEO of Slightly Mad Studios shares some initial details about Project CARS 4 and its realistic visuals.

December 21, 2020

Ian Bell, the CEO of Slightly Mad Studios, revealed some new details around Project CARS 4 in his recent tweets, promising a realistic experience that would return the series to its simulation origins.

Despite the fact that Bell deleted all his tweets about Project CARS 4 soon after sharing them, some fans managed to take screenshots from the tweets before they were wiped. According to Bell, the new iteration of the Project CARS series is set to feature the most realistic visuals ever in a simulation racing game.

While Codemasters will likely become a new subsidiary of Electronic Arts, it seems there’s no pressure on the company’s studios for using Frostbite 3 as their development engine, since Bell claimed that Project CARS 4 will be using Madness Engine 2.

Obviously, the series’ shift into the 9th-gen consoles will bring a significant graphical improvement to its following entries, but Bell specifically mentioned shadows and shading of Project CARS 4 as one of the exceptional features of the game. On the other hand, the game’s return to the simulation sub-genre is surely a wise decision by the studio, given they were not quite successful with the direction that they took with Project CARS 3.

It’s a bit odd that a studio’s CEO shares some details about their next project and then deletes them, but, you know, this is Slightly Mad Studios.

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Currently, there’s no official release date for Project CARS 4 since the game hasn’t even been announced yet. Probably, the game is still in the early stages of prouction as the latest iteration launched a few months ago.

Project CARS 3 received a 7 out of 10 at DualShockers’ review and evluated as a potential spin-off for its franchise, but surely not a worthy sequel to Project CARS 2.

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Mehrdad Khayyat

Mehrdad (He/Him) is a Senior Staff Writer at DualShockers. He started writing about video games when he was a high-school student. He's probably one of those rare Rainbow Six Siege fans that have the game installed and updated on every available platform.

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